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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
no, he is saying that things have changed.
thing is we have to agree on what we are talking about...everybody here has a different definition of everything...
i mean i could call chairs tables, and tables pencils, and pencils computers then blame people for not understanding me...
Ive listened to the monthly developer updates and trying to decipher what everything with the new freehold system entails, trying to gather how it was supposed to be before the "redevelopment" of that system, which I wasn't around for.
My initial thoughts were a lot of what some people are concerned about, it seems too exclusive, it seems like it will limit the gameplay to only those who have a freehold. etc. etc.
Star Wars Galaxies back in 2003, every player could have a house as far as I remember.. there were cities and houses everywhere. To me it didn't detract from the realism of the world at all, if anything it enhanced it.. it's an MMO.
There aren't multiple worlds in this game but it seems large enough to fit way more than the general feel i'm getting from what's described.
To the point of those who are FOR the main end game of the game to be tied to the most elite players only, from someone who hasn't been in pre testing, and isn't an avid forum scroller, that doesn't sound fun to me.
If that's the way it will be, you leave it to the mechanisms of people to do the right thing. I don't know if you can join a guild or a family to use the freehold as if you owned it, and if that's an option then I don't see a problem with it, provided the player base is large enough to have sufficient guilds and families with freeholds to use.
That being said, I don't see why they need to be so exclusive, if you alienate the average player, your population will shrink and the remaining populace, while maybe avid players, will be one large neck beard, and very toxic I'm sure.
I'm not against the hardcore player, I'm excited for this game and hope it's something special that I can put a lot of time into, but all this super toxic commentary already on a simple opinion thread is lame. This one thread won't change the track of the game, and the back and forth amongst the player base before it's even an actual game is pretty sad.
I hope to see a better side of the community!
We appreciate all of you sharing your feedback and concerns regarding the Freehold system
You aren't wrong. People aren't annoyed that the game has some exclusivity, they're annoyed that some of the game's most prominent features will be highly exclusive. Many people would consider things like personal businesses, crafting, and RP centric items to be base features of a game.
I said Now, I'm not calling tables chairs here or anything. It is a very basic comment.
I didn't talk about design, you did. I didn't talk about programming, you did. I didn't talk about FPS games, you did. I didn't talk about the process of making games, you did.
All I said was that trying to recreate a game from 20 years ago but with the playerbase of today isn't necessarily the best fit.
Everything else - any other terms - these are all things you have introduced.
Simple question for you. Do you believe that either EQ2 or L2 could be re-released now and gain a population to match WoW, FFXIV or ESO?
If you do not believe this to be realistic, then you agree with the statement that I made.
https://www.youtube.com/watch?v=B8E1pGSK9g4
https://www.youtube.com/watch?v=pX1KE7mIRDE
Things are kind of added on over time, and genre's mixing together. So mmorpgs having more action elements towards full action, action games having more rpg qualities, shooters having rpg and light mmorpg qualities.
Gameplay experiences grow and become more complex but overall the concepts are still the same. Though there are some cases where things are a bit different like with battle royals and extractions shooters.
not sure about eq, but yes to l2. l2 has the biggest private server community after wow, aka 2nd biggest private server community.
if you re-release the game as f2p and remove the p2w, all the p. server players will be motivated to play it, as you wont have to worry about servers closing, etc. probably people who play in high rates only wont play it, but people who play in low rate will.
edit: btw aoc is a "re-release" of l2. 80-90% of aoc is l2 with a few tweaks here and there. add updated graphics, naval combat and caravans to l2 and u have aoc
another edit. games are released all the time. starcraft and diablo 2 remastered, dead space remastered, resident evil directors cut. re 1,2, 3,4 etc etc etc and people buy them.
lots of people prefer tab over action T_T
If we take all gamers as a whole on the type of combat they would prefer in this current year, compared to players 20 years ago. There is a huge shift in what players want. It is not saying people won't stick to tab (older generation of mmorpg players) but some of the older generation prefer action over tab)
There is a giant of untapped players that have not got into mmorpgs or had a reason for it that also needs to be taken into account. WoW was able to be main stream and capture the casual audience / non normal mmorpg players. Its a pretty easy take to say they would prefer more action originated gameplay.
arent the most popular mmorpg tab targetted?
Seeing talks about large guild sizes in another thread made me reread through the server population part of the wiki and realized that the 50,000 registered accounts number requires some context. So I did some presumptive maths.
8000-10,000 concurrent players is the projected server size. 50,000 registered accounts is a way down the life span of the game thing where you get those people that never play etc etc. The 15,000->50,000 registered account per server increases operate in tandem with those dead/extremely limited play time accounts increasing.
I’m going to err on the side of caution and say something like 20,000 active players on a server.
Low thousands freeholds so 2000-3000 range based on world state.
45 guild halls that we don’t know if they will have max level processing on also based on world state.
Using the min freehold range and an assumption of 20k active players that is 10% of the active player base owning a freehold.
That is a possibility of 80% of the population with family access, and a possibility for 100% with guild permissions having direct access to a freehold.
1200 player, guild alliance limit with all guild perks going to size are possible within the games systems. So using that 20,000 number again, and assuming an extremely unlikely scenario, there is room for 16ish maxed out alliances on a server within the games systems.
Min-maxed each guild would need between 3-5 freeholds to max out all the processing artisan classes depending on how many spaces some artisan buildings would take up. 3 assumes they are all 1 building space, 5 assumes 1 of the buildings for each artisan class takes up 2 slots.
Using the possible min-maxed freehold counts, and the 2,000 freeholds number that would mean there is room for 400-666 guilds to have min-maxed freeholds for all processing artisan classes. This number can move up a smidge if guild halls function more or less the same as freeholds when it comes to processing and building placements.
If there is room for 16 maxed out alliances on a server, they would take up 192-320 of the servers freeholds if they chose to min-max them. Please note that this is assuming that the near entirety of the server belongs to one of those alliances, with a remainder of 208-346 freeholds left on a server where all the freeholds are active. For a potential 208-346 freehold owners, and a potential 208-2768 players with access to freeholds once family is taken into consideration.
Meaning quite possibly the entire server has direct access to max level processing through guild and/or family and then some.
It helped to write this down while I was doing the maths and figured I would share. I’ve done maths for higher break points of registered accounts as well but honestly 20k active players sounds fair.
The same old ones for like 20 years, ya. WoW killed all other mmorpgs since they were just pretty much copies of it. Even affecting some that were not which can stall the growth of the genre. Without much in terms of mmorpgs being released, all we have are older ones. Though some other old/new ones (ESO, Guild wars 2, BDO) are signs of further evolving the gameplay into a direction more people are looking for.
A new mmorpg needs to be released, to further gauge, and it has to be able to capture more of the market than the same slice.
Something this is old that the same people still play isn't a representation of what the whole gaming community wants since they most likely don't pay much attention to it. You saw this a bit with throne and liberty and the negative feedback though not limited to the style and it being tab. There was a desire for more action orientated combat.
The game i think will bring a lot more eyes to mmorpgs and capture the casual fanbase and beyond very well will be the riot mmorpg. More and different eyes and voices will be on it expressing their opinions and desires (especially around combat) if riot becomes as big as I'm projecting.
Its like the silent core that doesn't talk about what they want really since they don't care and aren't invested. But when the right game comes out you are going to hear a much louder voice on the way people look at combat in terms of it being tab /hybrid or action.
Hybrid is best way to future proof safely at the moment, I already have to deal with these kinds of voices in my guild and convince them to play throne and liberty competitively since that is our guild direction I'm setting.
Dang. All this talk in the studio about scarcity and they forgot to limit raw material. Dolts.
What do you know of the Land Management system?
I think you are struggling for a couple of reasons... You have many things decided in your head that appear to be fabrications... loosely structured around things we have heard.
You are evaluating systems in isolation. The game is complex and seems that systems work together to form the entire picture.