rocsek wrote: » Dygz wrote: » Apartments are instanced housing. There will also be open world houses. There will also be freeholds. And a bunch of people homeless - which is precisely what Sieges are for. Wouldn't sieges just make MORE people homeless?
Dygz wrote: » Apartments are instanced housing. There will also be open world houses. There will also be freeholds. And a bunch of people homeless - which is precisely what Sieges are for.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo. Wouldnt that still happen with limits to node apartments? I feel like it emphasizes the Node System with competition between nodes to limit their housing as opposed to allowing an entire server to potentially occupy 6 metroplis nodes WE still need to hear more about nodes and how they work. I don't think we will have a case where everyone is in one node since people will want to build their node up and be the new top dogs. Also it be pretty lame if your guild couldn't be in a node because of housing being split up or forced out. The guild splits is definitely a concern. And while we do need more more info, I am simply going off of the way nodes seem to be designed. That design being to create conflict and competition to constantly try to upgrade your own node and downgrade nodes preventing you from doing so. Its perfectly reasonable to say that if you allow the option for people to just sign up with the best node without a limiter on how many can join, that'd be bad for that sort of competitive system right?
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo. Wouldnt that still happen with limits to node apartments? I feel like it emphasizes the Node System with competition between nodes to limit their housing as opposed to allowing an entire server to potentially occupy 6 metroplis nodes WE still need to hear more about nodes and how they work. I don't think we will have a case where everyone is in one node since people will want to build their node up and be the new top dogs. Also it be pretty lame if your guild couldn't be in a node because of housing being split up or forced out.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo. Wouldnt that still happen with limits to node apartments? I feel like it emphasizes the Node System with competition between nodes to limit their housing as opposed to allowing an entire server to potentially occupy 6 metroplis nodes
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier.
Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about.
Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it.
rocsek wrote: » So a single person can own 3 homes? You don't have to be a citizen to own a home, but you have to own a home to be a citizen. If that is right something is off with that formula
Fantmx wrote: » rocsek wrote: » So a single person can own 3 homes? You don't have to be a citizen to own a home, but you have to own a home to be a citizen. If that is right something is off with that formula That is what they have said. Probably for the real estate possibilities.
Diamaht wrote: » I'd say no limits. If over population is an issue than its an issue the players created for themselves. Overpop in one area creates opportunities in anorher area. Then you have a naturally evolving economy. Players can then sort themselves out as they choose.
daveywavey wrote: » Diamaht wrote: » I'd say no limits. If over population is an issue than its an issue the players created for themselves. Overpop in one area creates opportunities in anorher area. Then you have a naturally evolving economy. Players can then sort themselves out as they choose. Yeah, if there are no restrictions, presumably given time the world will find its natural rhythm.