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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Server selection at release?
Zokof
Member, Alpha Two
More of a question for Intrepid staff, but curious how others do it also. A group of 3 of us have pretty much played most MMORPGs the first day of release since EQ in 1999, and the question has always been on day 1, which server do we make our chars on at initial logon? How can Intrepid help 'newbies' figure out which server may fit their playstyle/goals?
Some logon screen information will share info on populations such as 'high', 'med', 'low', or 'roleplaying server', etc... Is Intrepid thinking of any other additional info to help guide new players on a server which may be more appropriate for them?
So for my small team, we usually pick races/classes in advance, trying to plan our trinity group coverage, and then when we can finally get to a login screen after first day crash/wait issues, the first person logs in and tells the other guys which server he was able to login on, and the others go to that server for login. Sometimes the server is great, other times we wish we were on another server, but after time investment it is too late to change unless server transfers are offered, which is rare.
Can anything be done to make initial server choice more successful rather than guessing or waiting for first open server?
Some logon screen information will share info on populations such as 'high', 'med', 'low', or 'roleplaying server', etc... Is Intrepid thinking of any other additional info to help guide new players on a server which may be more appropriate for them?
So for my small team, we usually pick races/classes in advance, trying to plan our trinity group coverage, and then when we can finally get to a login screen after first day crash/wait issues, the first person logs in and tells the other guys which server he was able to login on, and the others go to that server for login. Sometimes the server is great, other times we wish we were on another server, but after time investment it is too late to change unless server transfers are offered, which is rare.
Can anything be done to make initial server choice more successful rather than guessing or waiting for first open server?
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Comments
And afaik it's industry standard to have "low/mid/high population" indicators during the server choice stage of login.
The only way for you to "pick the right server" is to get involved with the game's community before release and see what's their plan for servers is. There'll be community-designated RP servers, streamer servers "pve" servers and "pvp" servers, but Intrepid have nothing to do with that.
Might be able to attempt something like designated RP server based on Alpha and Beta players, but...
That's no guarantee brand new players won't pile on to that server oblivious to the plan for it to be a designated RP server.
Best you can do is try to pick a server based on the people you played with before launch... and hope it works as well as you intended.
Low/Mid/High? you mean Full/Full/Full/Full all with queues :P
i do wonder how much one can progress with only R0 nodes since the world levels up as nodes level up maybe there onlye be lvl 20 mobs max in the world for first 48 hrs till nodes get turned on :P lol
My guess: A lot of the things regarding server information etc will come down to the experiences of players and the data + feedback collected by Intrepid during Alpha 2, though obviously there are some things they could definitely do to make the launch be smoother.
But before that I think seems worth pointing out that we as player should try and organize ourselves
My hopes (NOT expectations) would be:
- A list of servers in the region
- the possibility to register ones account for one server only a week prior to launch ("statement of intent" so to speak)
- the opportunity to upload a character previosly designed in the character creator
- for those who have purchased this option: Name reservation
- An indicator for how full a server is, like a bar or 10 crystals that light up one by one as registration numbers approaches the 50'000 number
With that being said and to my point of players organizing themselves before launch, I think it would be enough to know how many servers there are per region. I could get my guild together and we could just say that at launch we pick the 5th server in the list and just run with that.
Ultimately I think Ashes will see a fait amount of server migration as players will try to get on servers where the broader sentiment is more aligned with theirs than on the server they originally picked. In that way, we will automatically get more PvE-ish or more PvP-ish servers to some degree. Servers will probably get their own reputation after some time of that I am sure. For me personally all that really matters is to avoid servers with big streamers and their zergs.
Nice wiki drop 😏👍
My hope is they make backup servers for each full server at launch. For example sake we'll just call a server Vera. When Vera gets full open up a server called Vera 2. After the initial launch rush dies down in like a week merge Vera 2 with Vera. This way queue times aren't ridiculously long but you still have guaranteed access at some point to your chosen server. Bonus points if they could make Vera 2 node progression based on the activity of Vera so the world will recognizable when transferring servers.
This would ruin the first impressions for majority of players. The game is advertised as "influence the world with your actions", yet majority of people won't be able to do it for, at least, a week of their initial gameplay.
I'd simply just let the queues die out on their own with time. Those who're interested in the game itself and not the rat race of the release will just come back later when it's easier to login. Those want the rat race would either stick it out and prevail or would leave the game, just as they would've left it after the first part of the race was over.
My "ideally" idea has been "siege servers after a short tutorial". But I'm not sure how hard that would be on Intrepid's servers. What I had in mind is spinning up as many "the whole server is just the siege location" mini-instances as needed and have players just have fun while they wait in the queue. These sieges would just be running as a sort of lobby, with people constantly coming in and out.
In other words, have the "siege mode" that Steven promised years ago, but for the queue people. They'll have something fun to do while they wait, they'll get to know the game in the process and immediately experience the best pvp content in the game, just in its basic form (cause I'm not suggesting giving people max lvls or any of that shit).
If this is doable w/o absolutely crashing the servers - I think this is one of the best, if not the best, ideas for the release queue issues.
A lot of games, which I can deal with since it's temporary, usually just make servers "instanced" instead of creating a whole new server. It reduces congestion in areas while still keeping everyone on the same world. Once natural scattering and drop off happens the instance mechanic is dropped and everyone can see each other without work arounds.
But I 100% would rather wait in long queues at launch/expansion days than have to deal with server merges or underpopulated servers. There's nothing that kills the vibe of a game faster than it appearing to be dying, which merges and low player count tend to do.
I mean the best solution would just be to not have queues
Having 1+ additional servers with additional mats would destroy the economy of the main server once people get merged into it.
So, just more issues with that idea.