Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Family members are not restricted to one node. Like guilds, they can have different citizenship.
So 2 members of a family can act as stone carriers and teleport all others between continents.
Also players can leave and join another family, to just teleport, if that brings an advantage.
I covered this (the multiple nodes) in the second post.
As for leaving/joining new family for teleports, this is a non issue, as Steven said that leaving/joining families will be extremely tedious, not worth doing. Probably long cooldowns/costs/whatever.
Players can leave the family as soon as they were teleported and ready to join another one when they want to teleport back.
I quote: "Leaving one family and joining another family will have a cooldown period in the order of days."
Source: https://youtu.be/KtVUiS7yAHE?t=1h37m27s
(Also its just a feature to meet up with your friends easily, not only in case o pvp)
23hr cd.
So if you have a daily group you should always have it available at the same time.
Otherwise good without it.
Convenience and comfort are easy to argue for - but we tend to lack appreciation for them over time. I believe, subconsciously, these type of mechanics, especially if released too early, fast-forward us to an end-game mindset where we can do everything and be anywhere. I think this brings about boredom faster than it needs to. Take it slow. Start on foot. See the world. Burn the calories. Earn extra rewards of fast travel. Slowly introduce them over time. Don't provide them all at launch - that is completely unnecessary.
But you should not have a group summon into enemy territory.