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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
"Empire.... FOREVER!" Freedom to Create Our Own Doctrines?
Tyranthraxus
Member, Alpha Two
One thing that shall never leave me was the freedom to create our own legacy/sects in SWG.... Will we possess such freedoms in AoC? Or will we be forever-bound to pre-created sects, once the game begins?
Is there a way that is inherently better/worse?
Is there a way that is inherently better/worse?
2
Comments
It would add spice to the Game's Flavor if People could choose to join Race/Culture-based Factions, instead of being just a huge bunch of wandering Hobos who just happen to settle somewhere and build a City.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
We already get that stuff. The question is moreso if we get to create 'player Factions' that Intrepid then purposely integrates into the game in some way. Perhaps they get an ethos or some other 'hardcoded' specific perk or quirk.
It requires a 'DM', but once it's done, it's probably consistent.
I don't see why we wouldn't have this option at any point, it's not so hard, but at the same time, if Ashes is deep enough, you could effectively 'create it' without them doing anything. It really comes down to how much we want it to influence NPCs.
Is it anything that can't be done in a guild or alliance framework? Or do you mean a much more personal sect and legacy?
Go, dice roll!
I believe Steven hopes for many player-driven initiatives, such as the one (I believe, to the best of my knowledge) you're discussing. I'm not saying this isn't something that would never be implemented, but players organizing and creating important stories on their server by their own initiative is something that should be able to happen!
I think it could make for a fun way to trace the lineage of the Node to certain political groups/sects etc, and how bureaucracy sometims can't rid itself of some of its past, and all subsequent policies have to play around the possible loopholes left from previous gorvernments.
This could lead to certain religious nodes to have loopholes about sacrifices to obtain buffs for the citizens, because the first local mayor/high priest/pope/etc. passed a law that is now far too deep-rooted in its constitution (so to speak)
Wouldn't an "Empire-Alliance" between the Empyrians~AND~Kae'lar - "PLUS" possibly the Du'nir, be kind of overpowered ?????
Please don't misunderstand what i am want to say here. These Three Races sound like "AAAWEEESOME" Lore- and Faction-Races to be part of.
Just saying. It would sound awesome to be one of them.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
In viewing this, it occurs to me that I should have the option to lock myself out, when drunk.
Probably, this would fit BEST in a guild framework; Different guilds are ALWAYS free to create their own traditions and policies.
Meanwhile? It'd be really cool if there was something like a religious paradigm that guilds can adapt at their most basic level, that could be adopted or carried-on by future guilds, in the same fashion. Maybe something like a formerly-used tabbard or guild-standard could live on, even when the proginator/originator has passed....
Much appreciated, @Azherae. Did see that one, as yours truly is always interested in the monthly Q&A posts.
In due respect to the current systems? They seem adequate/sufficient enough, even by modern gaming standards. Custom philosophies and religious-branches are a LOT to ask for, and should probably be formatted along the lines of existing game-infastructure. Elements like the "custom" religions/religious sects in Civlization IV come to mind - wherein you're really just naming a tradition and choosing its bonuses, rather than creating something that is genuinely unique-to-the-game.
This is the kind of thing already built into the game, for us to expound upon. A Guild Alliance has a lot of potential for build-upon-it aspects; I'm more speaking along the lines of a custom philosophy. It'd be kind of like choosing 1 of 3 bonuses offered by different Gods' religions, to add up into 3, for a final route/path/philosophy to be adapted by guilds/social groups on a certain server - despite the lifespan of the group that originally apopted this.
Thanks for letting me know. I admit i should have read more, the recent Months.
I wonder if the " Empyrean Empire " - gets because it is an "Empire" - an Emperor. Like : some seriously important Person, probably buffed up with everything the whole Empyrean People could come up with, to make their Leader as mighty as possible. Or maybe an Empress ? I admit i know basically nothing about them.
Welp, i guess it's time to cruise through the Lore again. ^^
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)