Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
@Wateru (question), @Rattie (question), @Ganjui (question), @CrizzLee (question), @Last_Words (question), @MrLupinTails (question), @InsertDisc (question 1, 2, 3), @Dontfrown (question 1, 2), @Daredevil117 (question), @Nate28 (question 1, 2) - Please only post one question next time as requested, and if you only posted one question, please try to make it more clear and direct if possible - that way it's more likely to be picked!
@Tenguru (question), @SkylarckTheBotanist (question), @Immortality (question), @Drizzel (question), @Gilgamesh (question), @andyffs (question), @Drungle (question) - Margaret addressed Alpha Two related questions such as these during the last livestream That can be found here: https://youtu.be/p8DVCxYD_28?si=r2LqfxpkZfgnC_iz&t=3799
@SonicXplosion (question) - Right now, we have 18 planned environments, which are often referred to as biomes. You can read more about environments here, on the wiki!
@SnowElf (question) - Account purchases and rewards, such as cosmetic items, will be present in the game for launch
@anarcx (question) - The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers. You can learn more about server merges here, on the wiki!
@Spittfyre (question) Bulletin boards will be one of the best ways to find a group in Ashes of Creation You can learn more about those here, on the wiki!
@Droob (question) - We haven't announced any plans for the time of day to affect hit chance, or anything like that at this time.
@Chicago (question) - The team is excited to show new content and updates as we progress closer to Alpha Two
@arsnn (question) - Right now, that is a placeholder for the crowbar, which is currently used to open crates from wrecked caravans. This is subject to change and further testing and iteration
@NyceGaming (question) Even with player corruption having penalties, there will still be players that go corrupt, and players for bounty hunters to find! However, this is subject to testing. Alpha Two will be an awesome way for the team to discover how many players interact with the system, and what tweaks may be necessary to make the systems great!
@Mons (question) - You can read all about the different kinds of currently planned events here, on our site: https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra
@Leonerdo (question) - We have not announced any changes regarding Combat Pets at this time. You can learn more about Combat Pets here, on the wiki!
@Tyranthraxus (question) - Our goal is to give freedom and control of player housing decor to our players. However, some things may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Freeholds and Static housing). You can read more about this here, on the wiki!
@Rand118 (question) - You can learn all about Buffs, status effects, and support archetypes here, on the wiki!
@Sweaatycup (question) - There may be other appearances than just sticks for the wand weapon type
@Killergermel (question) - Public spaces in nodes allow lower-tier animal husbandry and farming activities. You can learn more about this system, and many other aspects of Ashes of Creation here, on the wiki!
@Tyrol (question) - The intent isn't for combat to feel like a hack-and-slash game, where an individual will easily mow down all large groups of enemies without much threat. Depending on many variables such as level, your character ability kit and gear, as well as the mob you're facing, it's possible that even one mob could pose a threat. This, of course, will be tested in Alpha Two so we can find the balance!
@Hutchy1989 (question) - Weapon Skill Trees are planned to be for their respective weapons, separate from Archetypes.
@Sengaden (question) - Mounts have different core abilities, utility skills, and stats that are based on the rarity of the mount and the mount's tier. You can read more about mount abilities here, on the wiki!
@Ryve (question) - Castle nodes cannot exceed stage 3 (Village). You can read more about Castle Nodes here, on the wiki!
@Otr (question) - A Metropolis (stage 6) can control up to two City (stage 5) nodes. Keep in mind, Vassal nodes can extend across seas, and also include islands. In theory, as long as a node is not within the vassal of a stage 6 and a stage 5, then it could become a stage 5 node. You can learn more about this here, on the wiki!
@Wredigo (question) - Playing Ashes of Creation solo will pose its challenges, but will not be impossible. You can learn more about being a solo player here, on the wiki!
@RazThemun (question) - The team is working hard on the Rogue archetype, and is excited to show it off as soon as it's ready!
@Lyon (question) - The team is excited to show off more dungeon content as soon as they're ready! Stay tuned to future livestreams as we progress in development
@Zettrex (question) - The team is excited to share more information regarding the Bard as we progress further in development. For now, you can learn more about the Bard (and much more) here, on the wiki!
@Killion (question) - "The more good-aligned or civilization building aligned tasks that you complete, you get a higher positive reputation. But if you get a low or bad reputation you could be deemed an enemy of the state of a node. You could be deemed a bad actor and it might raise prices for you, but it also might open up certain quest lines that the darker, seedier side of the world are interested in" - Steven Sharif
@JusCallMeSyn (question), @Mico (question) - We hear you! The team is excited to share more regarding archetypes and classes as soon as they're ready! Be sure to stay tuned to future livestreams for when that happens!
@EmLe (question), @Liniker (question) - We don't have an exact date for Alpha Two beyond Q3 2024 that we've shared. Please stay tuned to our socials for when the date announcement comes! https://support.ashesofcreation.com/hc/en-us/articles/360033777814-How-can-I-keep-up-with-the-latest-news
@XanderSlave (question) - We have not announced any plans to change this at this time
@Soyl (question) - This could depend on the guild, its leadership, and the goals and types of content the guild wants to achieve
@Pshields (question) - Each archetype will have roughly 35-40 skills to choose from on average. You can find this answer, and the answers to many of your Ashes of Creation questions here, on the wiki!
@RhaevynRose (question) - Storage space is shared between characters on the same account. You can find this answer and many more answers to your Ashes of Creation related questions here, on the wiki!
@Fantmx (question) - I suppose you can say that some of the game systems share some of this responsibility. For example, events may automatically present players with the option of joining a group. Something like this could be opted out of.
@Hakaiju (question) - "When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that to deter players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption." - Steven Sharif
@PlasticLemons (question) - As you said, depending on your interests, whether they're political or playstyle, you may rather be the citizen of a vassal node! Some players may prefer the benefits, locations, node type, or other aspects of the parent node.
@HappyMeal2415 (question) - When they're ready
@Morgalf (question) - Currently, the intent is for players to swap quickly between a couple of weapons. This is subject to further design and testing
@Tilo (question) - The team is always looking at new tech, and what makes sense to implement as we create Ashes of Creation! We haven't shared any news yet regarding UE 5.4
@Ozijak (question) - The team is excited to share more examples of group siege summons as we progress further in development
@GothGhost (question) - Could you please reiterate this question for us? Thank you!
@Roubi (question) - Events... can be local, regional or global, and consist of boons or banes. You can read more about events here, on the wiki!
@George_Black (question), @Norththemage (question), @-T0Mb- (question), @PavlozDead (question), @Frost01(question), @Voeltz (question), @TopWombat (question), @RowniSciponi (question) - Your questions were ones we hoped to have gotten to on stream but didn't quite have the time. We'd love it if you come by next month for the next development update livestream to ask them again!
@NiKras (question), @Castai (question), @Aniion (question), @JibbsIRL (question), @HughJordan (question) @lloyd (question), @kanersen (question) @Cadac (question), @Voxtrium (question), @FlaccidMoose (question), @Falkath (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed it live!
Wouldn't be smart to make more skills that can be used in both action and tab targeting combat?
It would quicken your game pace too, which is very dull and slow at the moment when it comes to movement.
Keep in mind, I am comparing your skills to only hybrid like mmo out there-Guild Wars 2. You have way too much tab target abilities to be consider a hybrid. At least when it comes to ranged classes.
I mean, I get it why you would want more tab targeting spells for healers, but not for everyone else.
RIP -- AMA came after this post