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Bard showcase, next livestream?

Steven said, within the next couple of months. Then the nodewar was on display, so its Bard next?

Comments

  • SolmyrSolmyr Member
    Next stream is supposed to be a tech showcase, though I wouldn't be surprised if we saw the Bard in some capacity.
  • SostheneSosthene Member, Alpha One, Alpha Two, Early Alpha Two
    it'll probably be showcased right after the tech/ performance stream, but like solmyr said they'll probably sneak peeck some of the bard gameplay here and there
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Ya when Steven said tech demo my heart dropped. Was so sure it would be Bard next.
  • nanfoodle wrote: »
    Ya when Steven said tech demo my heart dropped. Was so sure it would be Bard next.

    So looking forward to see the bard in action man.
  • Wizardhood2003Wizardhood2003 Member, Alpha Two
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.
  • I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    Bard in EQ1 was kind of boring though. It was all about changing songs constantly. Got boring, but was effective. EQ2 bards were very cool though, and very useful.
    I hope AoC will make them a bit more dmg based, like eq2. They werent the top dmg dealers, but they could do some dmg, enough to be fun.
    I too, am really looking forward to bards.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    I really enjoyed the Bard in EQ1, DAoC and Rift. I'm an OG backer who party backed the game because of a Bard class. Brad really was the guy behind Ashes having a Bard. I was so sad when he left and has left me worried even since.
    Saabynator wrote: »
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    Bard in EQ1 was kind of boring though. It was all about changing songs constantly. Got boring, but was effective. EQ2 bards were very cool though, and very useful.
    I hope AoC will make them a bit more dmg based, like eq2. They werent the top dmg dealers, but they could do some dmg, enough to be fun.
    I too, am really looking forward to bards.

    Longest played a Bard was in EQ1. Too old to twist like I used to. But I sure loved the class. I loved that no matter where I went, I was always needed. I used to have line ups of people wanting me to join their teams. The reason people wanted me was because a Bard could support almost every role. With CC to boot. Was built to be a puller as well. Man the class was fun. So many peoples lives were in my hands lol knife edge living.
  • GrizzlyRedGrizzlyRed Member, Alpha Two
    Hoping bard is what I imagine to be it. Been planning on playing it but it all depends how the playstyle is. As of right now I think ranger looks the most fun to play out of the classes we have seen. Cleric is probably the most powerful, but just raw fun, ranger.
  • nanfoodle wrote: »
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    I really enjoyed the Bard in EQ1, DAoC and Rift. I'm an OG backer who party backed the game because of a Bard class. Brad really was the guy behind Ashes having a Bard. I was so sad when he left and has left me worried even since.
    Saabynator wrote: »
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    Bard in EQ1 was kind of boring though. It was all about changing songs constantly. Got boring, but was effective. EQ2 bards were very cool though, and very useful.
    I hope AoC will make them a bit more dmg based, like eq2. They werent the top dmg dealers, but they could do some dmg, enough to be fun.
    I too, am really looking forward to bards.

    Longest played a Bard was in EQ1. Too old to twist like I used to. But I sure loved the class. I loved that no matter where I went, I was always needed. I used to have line ups of people wanting me to join their teams. The reason people wanted me was because a Bard could support almost every role. With CC to boot. Was built to be a puller as well. Man the class was fun. So many peoples lives were in my hands lol knife edge living.

    DAOC Skald was fun as hell, awesome take on the bard.
  • IskiabIskiab Member, Alpha Two
    Yea, bards I liked were Vanguard and Rift was okay.

    It's been a while, but from what I remember what Vanguard did was instead of twisting you formed a 'song' ahead of time. You had a list of maybe 10 different buffs, and chose a set of 3 as a 'song'. You played the one song for buffs. It let you do other things besides just twisting buffs (which got boring).

    Point being, just buffing would be boring. Doing actions that give buffs and allow you to do damage is the way to go.
  • VaknarVaknar Member, Staff
    We will be seeing the Bard very soon ;) Just not during this month's Dev Update!

    There are some interesting thoughts on Bards in other MMORPGs here, though.

    I'd love to see more examples of Bards you all liked and didn't like in MMOs you've played, and more importantly, why that is! 👀
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  • ExiledByrdExiledByrd Member, Alpha Two, Early Alpha Two
    The only Bard I've played is FFXIV and I'm not a huge fan. It's doesn't really feel like a support class, more like a dps class that upkeeps buffs with it's rotation. I would prefer a support class that plays more like a healer, triaging who needs support and when.

    Instead of requiring 100% upkeep on all buffs, I would prefer support classes to have to make choices on who to buff and when. It would be great if they have DPS buffs, both short party cooldowns and single person, tank buffs and healer buffs, along with utility things like movement speed increase or resource generation.

    If someone can't really feel that they have been supported (I'm looking at you 1% damage buff) then even if the numbers make it worth it I probably wouldn't enjoy it.
  • TexasTexas Member, Alpha Two
    ExiledByrd wrote: »
    Instead of requiring 100% upkeep on all buffs, I would prefer support classes to have to make choices on who to buff and when. It would be great if they have DPS buffs, both short party cooldowns and single person, tank buffs and healer buffs, along with utility things like movement speed increase or resource generation.
    Agreed. I'd rather have a powerful single-target damage suppression ability, than a passive "Everyone receives 1% less damage" buff.

    I think there should options to focus on being a dps-support builds and healer/tank support build.
  • koltovincekoltovince Member, Settler, Founder, Kickstarter, Alpha Two
    If the Bard is going to be a support class that gives back mana in addition to many other effects would make me drawn to the class. Mana conservation seems to be a thing in ashes, so having a bard specialize in helping out classes with this aspect would be interesting.

    Throwing out a conversation point, since weapon combos are critical in Ashes, how would Bard skills activating based on your teammate using a weapon combo feel to you all? Example: A bard pops a mana buff on an ally, but the buff wont activate until the player uses their weapon combo. Or they could pop a stagger buff were the user will have a stagger effect on all their attacks for 5s after completing a weapon combo.

    The idea I am trying to play here is would the Bard's utility and support be better as pure and immediate throughput, or would the idea of a Bard being most beneficial if players play well? Which style is appealing?
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited June 17
    Vaknar wrote: »
    We will be seeing the Bard very soon ;) Just not during this month's Dev Update!

    There are some interesting thoughts on Bards in other MMORPGs here, though.

    I'd love to see more examples of Bards you all liked and didn't like in MMOs you've played, and more importantly, why that is! 👀

    For me it's about support that happenes by being active in battle. Make the Bards response to battle positively enhance the team/raid. My actions should impact every player I am connected to. The better my choices in battle are. The more my team/raid should be enhanced.
  • GithalGithal Member
    edited June 17
    Vaknar wrote: »
    We will be seeing the Bard very soon ;) Just not during this month's Dev Update!

    There are some interesting thoughts on Bards in other MMORPGs here, though.

    I'd love to see more examples of Bards you all liked and didn't like in MMOs you've played, and more importantly, why that is! 👀

    For me Bard should be Support NON Healing class. With skills like: increase ally move speed, negates next hit on the target, covert the target dmg to burn/freeze, teleport the target close to you, Channeling ability that transfers your stats to the target while channeling (increasing his dmg and deff), some stuns/roots/slows,

    And also spells that combo with other class spells like: apply burn, or if ally applied burn (not applied from the bard) - then convert the burn to combustion that deals more dmg and all skills that get bonuses from the burn status get extra 20% bonuses. Apply freeze (root or slow), and if ally applied freeze - then convert it to deep freeze (stun that decrease target dmg taken by 50% and heal taken by 50%), some of the sub specializations may have skills that increase the max bleed stacks that 1 target can have to 120 (from 100).

    Maybe even some aggressive skills like: Increase the target's dmg done and dmg taken, so it makes the target glass canon. or the opposite - reduce the target dmg done and dmg taken. This can be the same skill and on every use it converts to the opposite - for example cd is 30 sec and after you increase dmg done and dmg taken, after 30 sec on its next use the same skill will reduce dmg done and dmg taken from the target.

  • Swifty00Swifty00 Member
    edited June 17
    Saabynator wrote: »
    I really want to play a support. And Bard I think will be my go to. I haven’t seen the support role since EQ1 and 2. I remember no one played them but everyone wants them in their group/raid.

    Bard in EQ1 was kind of boring though. It was all about changing songs constantly. Got boring, but was effective. EQ2 bards were very cool though, and very useful.
    I hope AoC will make them a bit more dmg based, like eq2. They werent the top dmg dealers, but they could do some dmg, enough to be fun.
    I too, am really looking forward to bards.

    My bet is that the Bard will be the boss of resource bars. Mana/energy/momentum drain with innervate and invigorate. Obviously with some damage. It is going to be a good main and probably a fun augment as well.
  • KingDDDKingDDD Member, Alpha Two
    edited June 17
    Id like to see the bard songs play like a warden from lotro. Make it less damage/tank oriented but make the gambit system the central component for playing an Aoc bard.

    Another game with a great bard is dark and darker. Playing songs at the correct timing is extremely fun.
  • AszkalonAszkalon Member, Alpha Two
    I hope from July 1 or so,

    we get the "Month" of the Alpha Two start. And when the Start is only like Three Weeks or so away, we get the exact Date. Yes, this has nothing to do with the Bard in particular. But damn i would really like to have this kind of Informations for everyone.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    I hope from July 1 or so,

    we get the "Month" of the Alpha Two start. And when the Start is only like Three Weeks or so away, we get the exact Date. Yes, this has nothing to do with the Bard in particular. But damn i would really like to have this kind of Informations for everyone.

    I could see Steven give us a boring update title and shadow drop A2 date ;)
  • Vaknar wrote: »
    We will be seeing the Bard very soon ;) Just not during this month's Dev Update!

    There are some interesting thoughts on Bards in other MMORPGs here, though.

    I'd love to see more examples of Bards you all liked and didn't like in MMOs you've played, and more importantly, why that is! 👀

    I think for me, as i remember, the Skald is one of the better exambles. It had some really cool utility, and was really wanted in PvP, especially because of the speed buff. They were a decent dmg dealer. They were not top notch, but they had great dmg, some ranged dmg too, but they died fairly quickly. So they had to step in and out of combat and assist others.

    EQ2 bard was really cool too. They had both good support and directional attacks. They were a bit boring on raids, where they were like 100% support (if I remember correctly).

    In general, bards needs to be a support class, that can handle themselves ok. They dont kill quick, but have enogh umph to do well. They need to be able to win fights, but not dominate.
  • ExiledByrdExiledByrd Member, Alpha Two, Early Alpha Two
    It would be cool if a bard could use their DPS support features on themselves to make them about as much damage as a pure damage role. Of course if they used those on a damage role then the numbers would scale so much better.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    ExiledByrd wrote: »
    It would be cool if a bard could use their DPS support features on themselves to make them about as much damage as a pure damage role. Of course if they used those on a damage role then the numbers would scale so much better.

    My 2 cents is that the more engaged the Bard is in battle, the more powerful their buffs and heals are. I hope Bards have options for their combat type. Ranged, melee, magic. With the different subclasses. This could really change the type of buff given as well. Maybe a staff / mage sub class could trigger a buff to give spell hates to the team mates as the Bard does damage. DW Swords / Rogue subclass could do melee haste as the Bard does damage. More damage, more buffs.
  • nanfoodle wrote: »
    ExiledByrd wrote: »
    It would be cool if a bard could use their DPS support features on themselves to make them about as much damage as a pure damage role. Of course if they used those on a damage role then the numbers would scale so much better.

    My 2 cents is that the more engaged the Bard is in battle, the more powerful their buffs and heals are. I hope Bards have options for their combat type. Ranged, melee, magic. With the different subclasses. This could really change the type of buff given as well. Maybe a staff / mage sub class could trigger a buff to give spell hates to the team mates as the Bard does damage. DW Swords / Rogue subclass could do melee haste as the Bard does damage. More damage, more buffs.

    Thats not a bad idea actually. That bards would build stacks, that lasts for x amount of time. Then you can spec into abilities, sp they can give you more stacks or longer linger time - not a a bad idea sir!

    I think bards can choose their weapons and stick to it. Sound like the general direction they are going. So bards can be melee, ranged or wand. I think most would probably use 2 weapons, as it seems you cvan equip both. Then I guess its up to you, to choose your class abilities that builds up around your prefered weapon.
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