September 2024 Livestream Discussion | What are you excited to test? đ€â
Hello glorious community,
Weâd like to hear what youâre most interested in testing when Alpha Two goes live! With the âGuide to Alpha Twoâ shown on stream in mind, what systems or gameplay elements are you most excited to test?
To help guide this conversation, here are a few thought starters you can choose from:
Everyone here at Intrepid Studios looks forward to reading about your testing ambitions, and weâre excited to see you Verra soon
Weâd like to hear what youâre most interested in testing when Alpha Two goes live! With the âGuide to Alpha Twoâ shown on stream in mind, what systems or gameplay elements are you most excited to test?
To help guide this conversation, here are a few thought starters you can choose from:
- Whatâs the first thing you plan to do when Alpha Two servers go live? Share your game plan with us!
- Whatâs something youâd like to see the community achieve together during Alpha Two testing?
- Which system stands out the most to you, and why?
- What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
Everyone here at Intrepid Studios looks forward to reading about your testing ambitions, and weâre excited to see you Verra soon
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The ones who sulked when they heard that some endgame materials will only be available in lawless zones.
The ones who grinned ear to ear when hearing the news.
Climb that first build mountain-goat-style.
Whatâs something youâd like to see the community achieve together during Alpha Two testing?
A MASSIVE pvp battle.
Which system stands out the most to you, and why?
Hopefully nodes growing and falling. But a full cycle of that will most likely only come in P3, so not something for A2's release.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
L2's karma system. And OH YESSSS, I'm gonna test it so hard that people will start complaining.
Many things that people want to test I have seen them work in L2. Simple as.
The only thing I doubt is the class and weapon systems.
In an mmo we make characters based on some image we have for ourselves. What they wear, what they wield, how they fight, what consumables they use/throw, and/if they have magic powers.
For the entire A2 B1 B2, I want to test the animations of the abilities of the archetypes and how they look with the identity matching weapons of the archetypes (no books on fighters).
I want to test the class augmentations and see if there are enough distinct playstyles (64 will most certainly wont be the case. Anything near 25 is good, but they have to be distinct).
Scribbing, cooking, map making is not necessary.
Good classes/weapons matter.
It doesnt matter if you have cool animal husbandry, and many sbilities for your animals, if you are not satisfied with your character.
As I test how fun our characters are I will report bugs and join group events.
Balance is something for after launch.
Spend way too long in the character creator.
Whatâs something youâd like to see the community achieve together during Alpha Two testing?
Kill Firebrand, upgrade Nodes, fight for them.
Which system stands out the most to you, and why?
Caravans and the PvP aspect around them. Its just a fun system. Risk vs reward in the open world. Everything can happen. Band together with strangers to improve security, pay people to be your mercenaries. Even when you play as a highway man hunting down caravans is fun.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
Gear and class progression mostly. In some games the interactive crafting was fun (like FFXIV) but in general I play for power and completition. I will see what Ashes has to offer in all regards. Who needs sleep anyway, right?
Other things I noticed in the livestream:
pros
cons
Second is the artisan system. I want to watch a chunk of raw material turn into a master crafted item. I am curious to see how far players will need to go (and how far they are willing to go) to find the resources they need. I am also excited to see how much interdependency there is between the artisan classes. For example, will the tanner be able to substitute the toad oil from the alchemist with seed oil from the farmer?
Third, I want to play around with the player market. I have been spoiled with interlinked auction houses for too long. I want to see players haggle. I want to move goods around to take advantage of price gaps.
Last, but not least, I am going to try to climb just about everything. Mountains, buildings, walls, mailboxes, NPCs, waterfalls, oddly shaped corners, and just about anything that isn't directly connected to the ground.
The first thing I plan to do is explore the beautiful world of Verra, I love to explore and see if there are any types of collections I can get going on such as finding points of interest for achievements or what not.
Whatâs something youâd like to see the community achieve together during Alpha Two testing?
I would love to see a big family photo take place! That would really test the server meshing if we could get a huge group of us together in one space to celebrate this game and world.
Which system stands out the most to you, and why?
The crafting/Artisan systems seem like they are going to be something worth really exploring and sinking my time into.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
Personally I like collections, I am not sure (I haven't seen anything) if there is an achievement system in place or a collection such as a bestiary or a "All the Things" style collection page. If not I will probably work on leveling artisan skills first.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
At some point I'll join JamieKaos' guild (since I owe him for the key giveaway ), and figure things out from there since I'm not used to playing in a guild. Hopefully we can do some world bosses/dungeons/raids.
Oh, and I'm gonna jump around and climb on stuff a lot. Gotta see how many tall things I can stand on top of.
Probably not gonna mess with the crafting yet, but I'll pick up a scythe and do some plant gathering along the way.
I agree with all 3 of your points. Nodes will make or break this game.