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Issue with multiple monitors

I am running 2 monitors in the extended display setting. The game only wants to lanuch on my second montior, I cannot get it to launch on my main montior unless I switch to the "show only on" setting. I dont have this issue with any other games. Any suggestions?
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Comments

  • paratuaparatua Member, Alpha Two
    edited October 25
    Description
    Anyone using super or ultrawide screen (anything over 16:9 aspect ratio) is having a super bad experience, to the point I find it unplayable and nauseating. This is simply from the field of view.

    Bug Reproduction Steps
    Play in any resolution with a wider aspect ration than 16:9.

    Expected Result
    FoV should bind to the vertical not the horizontal, so that a wider screen shows more to the sides and doesn't cut the tops and bottom away.

    Bug Report - Actual Result
    Instead of adding view to the sides to support the larger FoV as one would expect, UE5 by default will CROP the top and bottom of the camera viewport which makes it feel very claustrophobic.

    Solution and Fix
    As an UE5 guy myself I've run into this issue multiple times, and the fix takes 5 minutes with no other changes in the project. There's two ways you can do it.

    First and easiest would be by INI:
    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
    

    Or by C++:
    GetLocalPlayer()->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
    

    This will immediately make the game feel 1000x better for those with wider monitors.
  • MalapapasMalapapas Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    edited October 31
    Unfortunately, I cannot continue playing the Alpha 2 as I fear its harming my desktop. For some odd reason after launching AoC (sometimes its within minutes- longest was about 30m in) it somehow disconnects both my monitors. Its like I removed my HDMI cable but I did not.. The computer is still running I can hear the game sounds playing and ppl in discord but I cannot get my monitors back connected. My only option at that point is to power down computer manually :(

    I hear this is happening to a few others as well so wanted to make sure it gets reported. Hopefully Intrepid fixes this sooner than later...
  • MinionX1MinionX1 Member, Alpha Two
    edited October 31
    I haven't tried yet but will this fix it so my character is more centered on screen instead of toward the bottom? And the cross hair is pretty off too.
  • tannistannis Member, Alpha Two
    edited October 31
    Moving the game application window off of my laptop and onto my second higher resolution monitor
    then going to game settings and video
    New higher resolution modes not displayed in drop down menu
    Selecting full screen on new monitor results in mouse not be able to click / interact with initial char server selector buttons / options such as play or menu have to use game launcher to close window or control alt delete.
  • paratuaparatua Member, Alpha Two
    edited October 31
    This is something the developers need to add in their UE5 project. You unfortunately can't do it yourself.
  • MinionX1MinionX1 Member, Alpha Two
    edited October 31
    I found that out ya. I was playing today and I see what you mean about the feel on ultrawide.

    My character feels offset downward and the fov felt kind of off-putting. Similar to other games I play but they have an fov option that helps a lot, as well as the maintain axis option.

    I submitted a bug report in-game to bring attention to ultrawide support.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    visual example

    5120X1440
    wplu16a00nge.png

    1980x1080
    874pf01mqadu.png

  • MinionX1MinionX1 Member, Alpha Two
    edited October 31
    I'm 5120x1440 as well and my character is even lower than yours is. My legs are practically where my action bar is and the crosshair thing is too high.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    MinionX1 wrote: »
    I'm 5120x1440 as well and my character is even lower than yours is. My legs are practically where my action bar is and the crosshair thing is too high.

    Both these examples are at max zoom out distance
  • MinionX1MinionX1 Member, Alpha Two
    edited October 31
    TonyOnTap wrote: »
    MinionX1 wrote: »
    I'm 5120x1440 as well and my character is even lower than yours is. My legs are practically where my action bar is and the crosshair thing is too high.

    Both these examples are at max zoom out distance

    And what I said is at max zoom as well. :)
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    MinionX1 wrote: »
    TonyOnTap wrote: »
    MinionX1 wrote: »
    I'm 5120x1440 as well and my character is even lower than yours is. My legs are practically where my action bar is and the crosshair thing is too high.

    Both these examples are at max zoom out distance

    And what I said is at max zoom as well. :)

    Oh wow that is not good.
  • paratuaparatua Member, Alpha Two
    edited October 31
    One more note for any developers: maintaining aspect ratio by the Y axis was made default in UE 5.3, because it's really a modern standard. It's quite safe to do and if you upgrade the engine to 5.3 or beyond it's going to default on regardless.
  • Dr3amerADr3amerA Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 31
    i thought i had no issue at 3840x1080 but after seeing the photo example i might try this next time and see if there is any difference
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    Dr3amerA wrote: »
    i thought i had no issue at 3840x1080 but after seeing the photo example i might try this next time and see if there is any difference
    You’ll for sure see the difference! Make sure so set it to windowed mode.
  • SpifSpif Member, Alpha Two
    edited October 31
    I play at 2560x1080 (same AR as 3440x1440) which is "less" ultrawide. I did not notice any issues
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    Spif wrote: »
    I play at 2560x1080 (same AR as 3440x1440) which is "less" ultrawide. I did not notice any issues

    You wouldn’t notice the issue unless you switched to 1980x1080 in windowed mode then you’ll see the massive difference. How much more you can see.

    Most people with ultra wides think that’s how the game is suppose to look because they simply don’t know how it’s really suppose to look. Example 1920x1080.

    This is a really common issue with games and ultrawides. Usually you can fix this issue by going into the engine.ini files and inserting [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
    Into the last lines of the file. But sadly ashes does not have this file.
  • GhostggGhostgg Member, Alpha Two
    edited October 31
    This is the most important thing to fix this week IMO.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    Ghostgg wrote: »
    This is the most important thing to fix this week IMO.

    For sure! This is creating a bad experience for many players!
  • ModestVanityModestVanity Member, Alpha Two
    edited October 31
    Please fix this. The nausea while playing is real and I noticed it immediately upon loading into the game. I didn't realize this is what was causing it. Thank you for putting this together. Hopefully, we get it fixed soon!!!
    Voice like a razor, sharp and wise.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    Please fix this. The nausea while playing is real and I noticed it immediately upon loading into the game. I didn't realize this is what was causing it. Thank you for putting this together. Hopefully, we get it fixed soon!!!

    The nausea was so bad I switched to windowed 1920x1080 till it’s fixed.
  • bloodngutsbloodnguts Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 31
    I am playing screen 3440x1440 but I want window mode at 2560x1440 but cant it goes to full screen and cant move the window as I want web browser on the side! So I am playing at lower resolution and widen screen to fit screen.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    no updates from support.
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    @paratua have you heard anything?
  • paratuaparatua Member, Alpha Two
    edited October 31
    TonyOnTap wrote: »
    @paratua have you heard anything?

    Nope, but I wouldn't expect to. It would be nice if someone responded to tell us this has been seen but in reality, the forums are only one of the bug report sources for them to monitor so I have no idea and we'll likely only know when a fix is applied.

    If Intrepid neglects to see this and/or correct the problem, rest easy knowing that next time they update their engine version it'll be fixed by default. :)
  • TonyOnTapTonyOnTap Member, Alpha Two
    edited October 31
    paratua wrote: »
    TonyOnTap wrote: »
    @paratua have you heard anything?

    Nope, but I wouldn't expect to. It would be nice if someone responded to tell us this has been seen but in reality, the forums are only one of the bug report sources for them to monitor so I have no idea and we'll likely only know when a fix is applied.

    If Intrepid neglects to see this and/or correct the problem, rest easy knowing that next time they update their engine version it'll be fixed by default. :)

    I keep updating the ashes discord of this issue as-well. No response.

    I brought this issue up about 2 years ago during alpha 1 and they informed me it was indeed optimized for ultra wide. But as we seen in alpha 2 it’s not.
  • paratuaparatua Member, Alpha Two
    edited October 31
    MinionX1 wrote: »
    I'm 5120x1440 as well and my character is even lower than yours is. My legs are practically where my action bar is and the crosshair thing is too high.

    You're likely using action camera while the screenshots were using the classic controls! Action camera is positioned higher over the head.
  • VaknarVaknar Member, Staff
    Merged a few display bugs into one thread here
    community_management.gif
  • TonyOnTapTonyOnTap Member, Alpha Two
    So many patches but no ultra wide fix
  • paratuaparatua Member, Alpha Two
    Vaknar wrote: »
    Merged a few display bugs into one thread here

    Just want to mention that the two issues that were merged here are totally unrelated. Different causes, different solutions and not even the same description. The widescreen fix is not related to multiple monitors, it's for wide single monitors. Hopefully this merge doesn't now cause the issue to be lost in the mix.
  • paratuaparatua Member, Alpha Two
    This thread no longer makes any sense. It's now discussing multiple issues, and the title doesn't relate at all to the problem I posted about. It's no longer even clear which issue people are talking about as they're all mixed together.
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