Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Update Notes - December 13, 2024
Here is what's changed for Alpha Two since the last test. As a reminder, if you come across bugs during this test, please report them to us in-game using /bug
HIGHLIGHT
GENERAL
CHARACTER, ARCHETYPES, AND COMBAT
NPCs and ENEMIES
NODES
ARTISANSHIP
HIGHLIGHT
- New Feature: Treasure Maps! These are now available as drops. You can find excavation tools and recipes for crafting excavation tools on several vendors
GENERAL
- Your previously selected realm will now stay selected even after you restart
- Changed the objective tracker so that it cannot be opened if there are no tracked quests
- Equipment icons now have improved the visual fidelity
- Wolf mount has improved visuals
- Fixed a bug with Caravan health regeneration
- Fixed a number of bugs related to respawning
- Fixed multiple bugs causing infinite loading screens
- Fixed a bug causing crashes during character creation when adding markings
- Fixed a variety of typos for items, rewards, and crafting descriptions
- Fixed a bug causing rafts to not be able to collect cargo
- Fixed several client crashes that sometimes happened when interacting with things in-game
- Sunrise lighting transitions have been updated
- Fixed some issues with lighting and darkness at sunrise and sunset
- Addressed several client memory leaks
CHARACTER, ARCHETYPES, AND COMBAT
- Cleric's Defiant Light now has a cap for how much its healing can scale up to
- Cleric's Chains of Restraint and Divine Flare have updated visual effects
- Ranger's Vine Field have updated visual effects
- Tank's Intimidating Aura, Aegis, Desolate, and Absorption Field have updated visual effects
- Fixed an issue that would cause characters to detach from their mount in some situations
- Fixed a bug causing damage numbers to sometimes not appear when hitting other players
- Fixed a bug that caused issues with combat hit registration after dismounting
NPCs and ENEMIES
- Elite Enemies have had stats rebalanced
- Fixed a variety of bugs with enemies improperly leashing
- Gryphons have updated abilities. This enemy should be more challenging
- Reduced the activation range for boss enemies
- Fixed a visual bug with Cyclops
- Improved movement to reduce stuttering for NPCs and Enemies
- Made changes to the enemy population at Gravepeak
NODES
- Memorial Site Service Building NPC is back, and now provides a buff that gives additional experience
- Laboratory Service Building upgrade should now show the correct upgrade information
- Agricultural Supply Service Building Animal Husbandry Expansion will now have the correct station
- Fixed a bug with citizenship dues not being accurately represented in the Node UI
ARTISANSHIP
- Added new armor crafting recipes
- Added new accessory crafting recipes
- Fixed issues with certain recipes that couldn’t be completed
- Fixed a bug causing legendary tier gatherables to not properly respawn
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