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Re: Mounts
I actually do not agree. In reality, fighting an animal does not usually make it tameable afterwards. I am sorry for such an example, but imagine beating a dog to death almost, than making it follow you and beliving that it would never betray you or be fond of you in any way, whatsoever. That is absolute nonsense. An… -
Re: Two Biggest Lessons to Learn From World of Warcraft
I agree with all the points made in the OP, although for me a big reason why games like WoW, ESO, FFXIV, etc lack the sense of adventure is because of the fast travel and convenience they offer. Here's the daily routine for most end-game players: 1. Log in to your character (usually in the main city where everyone stays… -
Re: New to MMORPG’s; how do I prepare?
@Mazinayy Hi. It's pretty much like a solo RPG except that you're in the same space as many, many other players. 1. It'll start the same. Make a character. 2. Then you find yourself out there with a whole ton of players. 3. Early levels you'll probably be solo. Killing to start the ball rolling. 4. After progressing a bit… -
Re: pay2win is ok but intrusive p2w is not?!
So what you're suggesting is a spiffy cloak in the cash shop doesn't require rigging, physics programming, rigorous testing for clipping, and other activities necessary to render an active CGI component in a moving breathing game world? It just requires someone to draw it? ... 1) Why would a character artist be completely… -
Re: How to reward conflict. Node system cooperation/contention balancing and combating Corporatism.
The resource rewards from attacking a node will simply not be enough, by itself, to entice node sieges. Loot and plunder are just icing on the cake of a successful siege. I do believe node sieges will happen, but not at a high frequency, and not just because of the resource gains to be had. Even after a successful siege,… -
Re: Ashes of Creation - October News, Rumors, Concerns, Complaints
Jahlon, good video! As a software engineer (not gaming) I have observed a consistent misunderstanding of the testing phases of development and what to expect out of each. Given, well technically, there is no exact definition, per se (no ISO standards to reference), and each subesquent game developed and their respective… -
Re: the social interaction stuff wont work if...
@bollyblob I appreciate your concerns, but I would like to challenge it on two levels: First: I think your view on small villages and their impact on behaviour is not like you are pointing out. For the last centuries big towns are known for liberating people. In german there is a quote "Stadtluft macht frei", like "a town… -
Re: Race "style" crafting
Styles could easily be built into the Node system. When a node is at a particular level, the recipes for the style of that zone would be available for purchase. If the node drops below that level, the vendors are not available. Depending on how complex they want to make it, they could have it a shared quest line that… -
Re: Will the world be alive?
@lexmax Yes pretty similar I hope. So in swg there were 3 types of actions the monsters typically took out in the wild. I forget what the third action was, but one was stalking and eventually attacking you, and the other was to run and try to escape out of your attack radius. There was a sort of distinction between… -
Re: Gold seller, Hacking, Exploiting, Bots, and Third -Part software.
Yeah if we're from different countries then we're probably talking about this from different perspectives. Yeah and they probably wouldn't. We've been debating what is mostly a non issue in the first place lol. You and I have talked about this before, years ago now I think. By the way Dygz, get called annoying in a random…
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