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Re: Splinter Topic: Micro-Competition vs Macro-Competition
Getting killed in the open seas w/ 0 repercussions for the killer is not the same as getting PKed on land. And this thread is more about the "pvers disagree with pvper's corruption-related arguments for these reasons", so seas would be a completely separate topic here. Though as I've stated before, I still kinda disagree… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Obviously I can't answer that with any definitive, I can only give you a specific lens to look at it with. Ashes of Creation has ingame Weather and things about the game that change based on that weather (but they're not all implemented yet) FFXI has ingame weather and things about the game that change based on that… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
What if we went backwards? Balance and tune corruption points of the mobs in those locations, based on the pre-established respawn points (the basic ones being "at the location's entrance", "in the geographical center of the node" and "another local PoI chosen by the player beforehand"). The "entrance" point would be the… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Anyways @Otr, the reason I keep bringing up the 'Immortal' thing, is simpler. Macro-competition gets really easy or sometimes disappears entirely, in MMOs, because they don't require as many macro-competition skills as 'RL' or 'Survival games'. In most MMOs, a guild doesn't need three fisherpeople, two cooks, a… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Sometimes I really wish I wasn't an incarnation of a lazy neet and went with my initial plan in school of "making games" :D I really feel like I would've done at least somewhat nicely as a game designer. I mostly included this to avoid any obvious abuses of "this node has immortal guards with huge attack, so let me use… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
While I can see that having the effect of 'more total players, playing Ashes', what happens on the Elite side, is that people who might be okay with playing in 'Open' get pulled into Private Groups to be with their friends who are less okay with it. This probably wouldn't be as big an issue in Ashes, but I feel like… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
I don't actually think Ashes has another market differentiator available to it at all. Lineage 2 players often perceive Ashes as a return to that game's glory days. I ended up here because it sounded like someone was going to 'make FF11 style gaming great again'. But, fortunately, I do have examples of playloops. In Ashes,… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Mmmmn. So... I will say that this does not address my concern with non-consensual PvP. I am non-competitive, so I would not feel any competition with other fisherman. I would probably have some goal of gathering xx fish within the time frame allotted for that play session. In this example, let's say I have an hour left in…
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