Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
EXCITED * New, rotating skybox * Wand effect reflecting last used elements * Ability tooltips now have status, damage types, and damage scaling highlighted (image 1) * New Weapon and Class trees are definitely heading in the right direction.* More organized, and easier to follow. * Skill progression within the Class tree… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
Overall, it was a good update. Great job fixing Lightning Ball. Arcane Volley has an excellent animation now as well. Regarding lighting effects, I thought the night sky itself looked great. The things I noticed were: 1) The player and mount shadows still seem too strongly defined by a single, strong light source. I think… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
I can't imagine the hard work Intrepid is actually doing nor say how much i respect what you are trying to pulling off. I came here to give my honest feedback anyway. The sky is a bit too weirdly purple/pink to my taste maybe ; it has this fanciful feel to me (it's not that bad either....). I don't mind crazy stuff… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
How do you feel about the Alpha Two Midnight Magic Preview? • I think the midnight darkness and especially the skybox looking real good right here. Overall a big W for visuals and gameplay with the wand/mage. What excites you about playing and interacting with the Wand Weapon Combo system? • Yeah, im not usually playing… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
The Midnight Magic update was short and to the point. I would have liked to see Steven change some skills in the wand skill tree to get a look at the other 'finishers' one of the devs eluded to. I would have also liked to see one of the devs who are at the front of architype testing get ahold of the wand and show us the… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
Per my usual feedback, I think its interesting when there are both distance management considerations that need to be made, as well as choices to be made at varying ranges regarding offense, defense, movement, and sustain, of which feed into the overall combat flow. Ive made a thread on this in the past regarding these… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
I liked the direction given to the character, he seems human, I expect the same from the other races, that they have their own identity. As for the graphics of the desert biome, I rate it 4/10, since it gives the feeling that it is not yet finished and looks like the graphics of alpha 1, I think that this biome is still… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
The dev team is doing a great job and the environment is coming along nicely. I am super hyped for Alpha 2! The game looks absolutely stunning. I understand that UE5 has some special lighting abilities and it sounds like some of that is being used already with more to come. I would assume that at some point there may be… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
My main exp. in MMO's was LOTRO for about 5 years, FF:XIV for 5 years, and GW:2 for about 5 years. I play mainly tank (sword and board) and focused mainly on raiding and high end PvE content. I admit I don't have an eye for things like lighting. Similar to Asmongold, if the game reaches the graphics level of "good enough",… -
Re: [Feedback Request] Alpha Two Midnight Magic Preview Shown in April Livestream
I do rather like the new skybox, and I feel like a greater emphasis on stuff in the environment that glows at night (say, magic mushrooms or whatnot) would help with the aesthetic. A greater emphasis on bloom lighting from abilities and effects could have the potential to make nighttime visuals really interesting and…
26 results