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Sieges at lvl50
So we've got new info that mobs in castles will be lvl50, which means that yet another big part of the game is only reserved for late game (just as freeholds are), instead of being accessible throughout the game. What are yalls thoughts on that? I would personally prefer if they were around 35-40, if not even slightly… -
Re: Sieges at lvl50
Yeah, this was one of the main reasons for this post. We already have freeholds and now we have this. I hate to use Asmon's "favorite" phrase here, but "one point doesn't really mean anything, but 2 points make a line" and that line usually leads into a direction. And I personally dislike the direction that this current… -
Re: Sieges at lvl50
While I agree that it's irrational, people complain about other limitations before they can participate in what they consider 'real content' too, it's just an audience thing. I've met people who play MMOs for whom there probably is no such thing as 'real content', literally everything is just an 'annoying timesink' between… -
Re: Sieges at lvl50
I mean with this line of questioning why have any level 50 monsters at all? Cap them at 35, heck cap them at level 1. Boom, game is done... Uhh, Ashes has content that exists at more levels than the max one. We see the devs at level 25 doing stuff. I don't see why you are insulting people who are OK with a couple pieces of… -
Re: Sieges at lvl50
Alright there are seven pages and I'm not going through seven pages of text from what I've seen im just going to put my 2 cents on the key points I've notice and if I missed something feel free to @ me or quote me. Key points Problem with castle sieges being locked at lvl 50 So what I've read the problem is mobs are lvl 50… -
Re: Sieges at lvl50
<< I don't know what you mean by "The content is the same." >> Let's say you and me enjoy things in an mmo which are not what others consider as important. If such a thing is exploring the map, that can happen no matter how long the leveling up is. And if I want to explore slowly, I will do it as slow as I want. I sometime… -
Re: Sieges at lvl50
Yes earlier for different reasoning this is why i go on to explained your reasoning had NEVER matched the fact about having more people seeing it. Your concern was hardcore players getting there first and a level race as outlined. You concern is very clearly outlined in your post in the elements you had issue with. I've… -
Re: Sieges at lvl50
you might not even be able to kick them out of their castle at level 35...since you would probably need to farm good gear for that. so instead of farming 2 months to get to 50, then lets say another month to get some gear, you would spend 1 month to get to 35, plus lets say another month to get gear, and you will probably… -
Re: Sieges at lvl50
It doesn't though. Let's say it's 100h to lvl35 and another 125h to lvl50. Let's say hardcore guilds play 16h/d, while semi-hardcores play 8h and everyone else plays 3h. If sieges can be started at lvl35, hardcores would be doing it on day 6. They'd spend some time farming good gear (cause you still gotta beat the mobs… -
Re: Sieges at lvl50
is there content in ashes that doesn't require you to be level 50 to access it? for a game to have levels as a time sink, and have the game start at max level, what % of that content needs to be at max level only? 50%, 90%, 99%? feel free to give me any number you think might be right. now, what % of content does ashes…
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