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Re: Debunking misconceptions on the Ashes of Creation Caravan System - Attackers need some risk.
Great point, but I think this is only true for node commodities, which can ONLY be transported by caravan. For harvested materials, players also have the option of transporting them to a different node via player inventory on mounts. This changes the outcome, because we now have three options. 1) Sell at local node, 2)… -
Re: Debunking misconceptions on the Ashes of Creation Caravan System - Attackers need some risk.
When looking at the cost of getting that caravan up and running, there is only one side to look at. The total cost of the scenario we are talking about is 50 hours. If 10 people spend 5 hours each, that is still 50 hours. If 100 people spend 30 minutes each, that is still 50 hours. In this scenario, yeah, it doesn't make… -
Debunking misconceptions on the Ashes of Creation Caravan System - Attackers need some risk.
This post is inspired and is also in part a response to the post @Liniker made on this topic: https://forums.ashesofcreation.com/discussion/58914/debunking-misconceptions-on-the-caravan-system-attackers-dont-need-extra-risk/p1 I appreciate his contribution to this conversation and hope this post moves the conversation… -
Re: Debunking misconceptions on the Ashes of Creation Caravan System - Attackers need some risk.
1- hold on. 1500 hours of progression, but it wasn't done by one player. it has been done by many players, and it will be distributed by many players. lets one players contributes more, sure he will lose more, but he will win more if the defense succeeds. the attackers still have to distribute the spoils, plus they get…
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