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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
In Ahes creation we have subclasses eight of them being tank tank, ranger ranger. cleric cleric, fighter fighter and so. This in my opinion could be kind of the elite subclasses. Subclasses that have a higher learning curve and higher skill cap than the other subclasses. Skill trees could be used to effect the class or… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
"Expert" and "Casual" can be subjective terms. What does being an expert or a casual mean to you? A true expert is a person who has the time to make gaming like a second nature, and who also has the skillset to really take advantage of the time spend in order to catapult that person to the very top of the ladder. A true… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
In order to be an "expert" at an MMORPG, one would need to be playing the game nearly exclusively for 2-3 years at 10-20 hours per week. Usually the first year of an MMORPG you are getting your feet wet in all the different activities and systems, exploring the world and discovering all the different zones and POI's, then… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
Ok, with all that mess of text out of the way... echoing this. Like, what 'rank' is 'Expert'? I have a model of this for MOBAs, Krashy has 900+ hours in Predecessor and I'd have considered Krashy an 'expert' at Predecessor from probably 400 hours (long enough to play every available Hero in the game in a meaningful match… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
* "Expert" and "Casual" can be subjective terms. What does being an expert or a casual mean to you? * What are the differences you see in casual vs expert-level play on a day-to-day basis in your favorite MMORPGs? * Is total time spent in an MMORPG an important factor to you? * Do you feel you're an expert in some MMORPGs… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
- The main difference between expert and casual is the mentality, the expert will always seek to optimize his gameplay, even looking for new ways that are not the established meta, which are not necessarily fun to do, but are pure effort in the long run and have a greater reward. Account, character, and skill improvement… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
It might be cliche, but maybe the idea that "MMOs are a job" is a good framework for viewing this topic. Of course that doesn't apply to every player, but some people certainly treat it like a job, sometimes taking it as far as a career. Let's look at what the most dedicated players tend to do in an MMO: - Grind… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
Well you know I spent a lot of time posting about player developement( How to become an expert). Lets talk about becoming an expert. Now I consider myself an expert hunter in WoW and in most games. But specifically it would be very easy for me to tell some one how to become an expert hunter. Possibly 20 page post maybe… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
1000 hours to be an expert. That's about 3 hours a day for a year, or 20 hours a week for 50 weeks. By this time they should have a max level character with mostly optimized gear, professions and buffs, understand all of the game systems (node, religion, guilds, quests, etc.), know/recognize the main spells/abilities for…
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