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Re: Elections and Politics
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Re: Taunt, threat and Narc
I agree with you @daveywavey lol and @NiKr, true! It is strange to not see a taunt skill at around that level, but not unheard of. Another factor that did affect the Tank showcase was that the presenter might not have understood some of the tank abilities. If he was constantly using the <GRIT> ability, he was decreasing… -
Re: Lack of focus in this livestream
Oh come on, that's pretty disingenuous. 'If you were paying attention' is how you are justifying the lack of clarity & structure. I'm gonna go through the video one last time to prove this empirically and compare it to the ranger showcase. I plan this to be my last big comment in this thread. I'll actually start with the… -
Re: How is Ashes different?
And so the cycle continues. We can't do it, it's too hard, they have new concepts, community is key, and on and on. What you are really saying is that the horse is good enough. Cars are too loud, too slow, require roads, need gas stations, will kill people, and on and on. But then there are those who say the status quo… -
Re: Would it be a good idea to have an option to perma flag combatant on a meaningful cool down? (Week?)
Devs have never mentioned a lot of game concepts, patches, new zones, game mechanics, updates and so on in many games over years until it was close to release.. As a gamer this concept can not be new to you? Also in part I am just speaking down the road not so much about the initial launch of the game. I want them to… -
Re: Augments: stat requirements?
Lmao oh yes, well I was confused because I proposed a few questions at the end hahaha. So the 'cost of their primary's stats' that I refer to is the opportunity cost. I assume for crafted gear, putting for example +10 str on an item and putting +10 int on it may be mutually exclusive (not because they are incompatible, but… -
Re: Forums are unfriendly to visually impaired people!
Guys its not about the solutions, i can solve the issue with a special browser that can override the site settings for visual impaired people. But what i'm talking about is for the benefit of the developers. A website is one of the first media that people check if there intrested in a product (ashes) if they have any… -
Re: How will we make the game great for our tanks, healers and supports?
Hmm I had a feeling you would say something like that. Whenever someone brings up the "mobs should just ignore the tank" argument in an mmorpg I'm always reminded of the talk done by Jeff Kaplan at the raiding panel at Blizzcon 2005. In it he addressed the issue of "smart" bosses and basically said that "killing players is… -
Re: Archetypes and roles
Just as a freindly reminder in the world of instant que other companies have designed their games with the intention of having enough tanks and healers. Things like 4-5 classes can tank and 4-5 classes can play support and there is still a shortage of tanks and healers. So better to have as many tanks and supports as… -
Re: Node character rank.
This video (https://www.youtube.com/watch?v=44HChA1Kkfk) has a bit of information on how this system will work. I seriously doubt that a new citizen coming in at stage 5 or 6 in the node development will be able to take control of it. Seniority will definitely be part of any consideration for leadership roles, so if you…
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