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Re: Crafting question | Apprenticing across artisan classes?
I'd prefer a step system. At the first step you can do any of the professions at tier 1. At the second step (that you ascend with a conscious choice of your future) you get to do tier 2 stuff in 2 branches. At third step you pick your main branch. And at forth step you pick your specialty within that branch. How I see it,… -
Re: issues of castle occupation and alliance control over regions (server dominance)
Based on the Wiki entry a "Guild size of 300 is currently the maximum cap that can be attained" so it would only be be possible to achieve the size by forming an alliance. Going from there it would be necessary for 1 guild to take over the Castle and its 3 castle nodes, while the other 2 guilds of the alliance would have… -
Re: Gold seller, Hacking, Exploiting, Bots, and Third -Part software.
Having proof that you are being treated differently than others that have committed the exact same "offense" is enough proof to cover this. That was the point of my comment about sending gold to rival guilds. If the developer does not know that you owned the account that sent players the money, and they picked you out of… -
Emergency Powers of the Mayor: Assignable NPC Security
Behold! It is I, the long-winded one. Back with another unsolicited idea to increase the responsibility of mayors. XD. Mayors or their council are now able to assign an NPC security detail to node-specific priorities as a part of their emergency powers. Mayors are given a pool of "As needed" NPC troops which are a finite… -
Re: What are game play elements that keep players invested in the game?
New classes and gameplay philosophy to screw around with. Potentially meaningful crafting. Opening more of the full class system to a casual audience. Since WoW's is the most dumbed down bare bones version of it this game will open some more of the other archetypes not used in that game. Exploring balanced PvP something no… -
Re: On tanks and threat/taunting mechanics for PvP
Taunts and forced target switching as separate mechanics could be very skill-based in PvP. In Guild Wars 2, taunt is both a duration based condition and a crowd control, which means it can be removed by both a condition removal or a stunbreak. It causes the affected target to run at their opponent and use basic attacks.… -
Re: Mini games
I like the Fractal dungeons in Guild Wars 2, because Fractals are dungeons with so many traps that the dungeon itself has mini-games of traps Big boulder rolling down slope? In GW2, it is multiple infinite spawning boulders rolling down the slope comming from the back, you gotta run forward and keep turning the camera to… -
Re: Languages of Verra
I played eso for 5 years. Wont ever play a story driven mmo again if they dont have open world pvp and real guild gameplay content. Spare me the writting. A quest giving npc needs 2 introduction lines and 2 quest related paragraphs with the juice highlighted in yellow. (More info on the player quest log). Do you think Im… -
Land/node grab and solo/small group/latecomers gameplay
Hi, everyone. Generaly, I want to discuss with you, broader community, some concerns I have about land-owning and node development system (after patient study of all videos, devlogs, faqs). As I see it, there are 2 dimensions of potenial problem. TIME AND GRAB First of all, we have breaver of the worlds award with 2 days…
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