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Re: Race "style" crafting
Styles could easily be built into the Node system. When a node is at a particular level, the recipes for the style of that zone would be available for purchase. If the node drops below that level, the vendors are not available. Depending on how complex they want to make it, they could have it a shared quest line that… -
Re: Race "style" crafting
there were a couple interesting things said here so far: crafters should be limited to certain specialties. race benefits could monopolizing certain crafts. players could find bluepruints for crafts players learn/develop styles durring their travels. here are my thoughts on these aspects: 1. it would make the game more…
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