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Player-made Bounties (Long)
After getting ruthlessly pk'd a few times, a player, who may not have the desire to fight would still seek revenge! They would quickly offer their own resources and money to seek this revenge! I propose that within a node of at least level 4, a town, (this is because lore-istically, law and justice would prevail more) a… -
Re: Player-made Bounties (Long)
1. After you have engaged in combat, you shouldn't be able to "disengage bounty". In this case everyone would engage and if they are about to lose the fight they would just click "disengage option" to avoid negative rating mechanics. 2. Question arises how to deal with "troll bounties", when someone wasn't really killed by…
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