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Re: This is a Toxic Community?
Monster coins don't quite work like that. Players who use them don't get to choose when and where they'll go. Here's how they work: 1. Event spawns. 2. Next eligible monster coin in the queue (they have their own ID numbers) is offered the opportunity to play as a monster in the event. 3. Player is transported from their… -
Re: This is a Toxic Community?
I think that toxicity comes from a (at least) few places: (1) deeply unhappy people IRL (2) immature people IRL (3) people with lack of perspective/balance IRL The game mechanics may lend themselves to in-game conflict, fortunes may be taken, and cities razed, but that toxicity comes from people themselves outside the… -
Re: This is a Toxic Community?
Two elements that are making this community a toxic-free environment: 1) We really like what the devs are doing and we trust them.Some of us trusted them with hundres of dollars out of their pockets. People don't spend money on a game that is going to be released in a few years just to get into the forums and spread… -
Re: This is a Toxic Community?
I find that a lot of toxicity comes from 1. When the game is full of bugs and flaws that make game difficult to play. Hopefully alphas and betas will help smoothen this out - providing players are reminded that this is what alpha and beta stages are for. We've a great community participating in the persistent alpha - so… -
Re: This is a Toxic Community?
Well since persistent Alpha stage 1 will have a max population of around 5k people and the beta will get a much larger jump, you are going to see lots of people having to interact with each other than once the Live launch is done will never see each other again. Since servers will be separate and changing servers will be…
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