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Re: PK'ers, Killing a PK'er and Drops on Death.
I have been following this game for a while. With pvp, I like to do it on my own terms. That is when I am questing I do not wish to be ganked/killed while trying to do a quest. I would like to see either of the folliowing: 1. Flag system - stay unflagged until you want to pvp and then have the option to turn it on. 2. Open… -
Re: PK'ers, Killing a PK'er and Drops on Death.
Ok besides sieging, how do I go about killing someone in an enemy node. As I understand it, nodes are essentially what players are going to be fighting for. So if me an my buddies belong to node 1 and we decide to go into node 2 influence zone to stop those people into progressing their node. How do we maintain corruption… -
Re: PK'ers, Killing a PK'er and Drops on Death.
What I'm really curious about is how exactly they'll handle the tagging. The current system sounds a lot like lineage 2, where if you hit someone you were flagged purple, and if they fought back they became purple and you could kill them without penalty. But the issue was that if the other person stopped attacking, their… -
Re: PK'ers, Killing a PK'er and Drops on Death.
"So basically if I kill a PKer i can loot his weapon that he worked hard for months to get it ? I dont like PK but still it would be **** to do that." In Gun Gale Online, they apparently found it fair to possibly lose equipment worth over 2000$ in real life (super rares that few people (think 0.01%) in the server even…
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