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Re: Stealth-mechanics - Unlimited/Limited
The stealth effect seen in APOC is what I hoped for. In ESO invisible players are literally just that. There is no trace of them at all. On top of that, anti-stealth mechanics are woefully inadequate as movespeed is 3-5m/s and stealth detection radius is 2-6m. APOC has active camouflage, so you can see them, it's just… -
Re: Stealth-mechanics - Unlimited/Limited
For me the rogue stealth mechanic can be either way, so long as we know how "stealth reveal" works. If I need a medium to long cool down spell to see a rogue, then I believe it should be resource / time based. If I can pop a reveal every 5-10 seconds then I don't see an issue with them having an unlimited stealth.…
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