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Re: dfsgbh
Generally speaking, I don't think this should be a thing in MMORPG's. However, Ashes is an exception in this specific regard, and I think it not only fits in perfectly, but I think it would be kind of required. My expected time frame before we see the first max level character is about a month. Considering many games take… -
Re: dfsgbh
There are a few things we DO know about augments ;D : 1. Each ability/spell will have around 7 possible augmentations (1Racial, 1religious, 1social and 4class) 2. Each class offers a different "school" of augments: Mage gives elemental damage and teleportation for example 3. By choosing to use the same class as a… -
Re: dfsgbh
I think Maxlevel should be a matter of nodeprogression, and exploration and venturism should be rewarded. In my oppinion besides legendary items (which can only be obtained by killing a worldboss or reaching an artisan level uncompared to others), gear should not be levelrestricted, but a matter of dedication. Because… -
Re: dfsgbh
1. This way of thinking is the reason for WoW's downfall. You should try to put at least 30% of the game content into the leveling phase. 2. 1 DAY FOR MAX LEVEL?!? No matter your degree of experience, that should never be the case. What i hope is that it will take 45 full real life days to reach max level. That would show… -
Re: dfsgbh
The time it takes to level up isn't that important to me. The key to a good levelling system is pacing. If the levelling feels like a grind then the system has failed in my opinion. GW2 is a great example of a levelling system with good pacing. I've levelled multiple characters in that game and never once felt like I was… -
Re: dfsgbh
I think hitting level cap within 1 day as a hardcore player that's extremely experienced, 3 days-1 week as a hardcore player that has played other MMOs, 2 weeks as an active casual player, and a month for a semi-active casual that isn't too familiar with MMOs are ideal time maps. I think a good way is by having the main… -
Re: dfsgbh
No one has really said anything about augments or sub-classes. (In another thread someone said something about getting secondary classes at level 30, but I couldn't verify it). How early do y'all think builds should start branching off with augments and/or secondary classes. Personally I'd like for them both to be… -
Re: dfsgbh
I personally hope quests play very little role in getting experience. In fact, I'd say quests should be focused solely on guiding players to find the content they should be hunting to gain experience, and maybe rewarding players with fantastic loot. 100% of the experience should come from actually fighting monsters and,…
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