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Re: Making levelling interesting for veteran players
I would argue that even with a good story or non-grinding levelling, if the combat doesn't engage you as a player it's pointless. I actually really enjoyed the storylines of BDO, B&S and TERA but their combat ruined it for me. A lot of the Ashes sceptics have one common concern - the combat. They want the combat to be… -
Re: Making levelling interesting for veteran players
They shouldn't be making it easy for newbies is my main concern. This likely won't be someone's first MMORPG because it is monthly credit card based, unless your friend drags you into it. At that point the veteran friend and your guild should be teaching new players tips and tricks. If players want to be lazy and not use… -
Re: Making levelling interesting for veteran players
They way you get around that is with a smooth learning and difficulty curve. Teaching someone a new skill requires 2 key aspects - Gradual integration and practice. You start off with something really simple (e.g. moving your character and basic attacks) and from there you add on more and more elements. However, it's… -
Re: Making levelling interesting for veteran players
And then there is Secret World with the most horrid combat, but damned that story and questing. I think an actually story/-ies that guide you through the levels is all it needs to keep you engaged and happy. Look at DnD, people don't play once a week for 4 years to finally reach "max level end content" with the coolest… -
Re: Making levelling interesting for veteran players
Well from your original post looks what you meant is making leveling more challenging and therefore more fun. I mean Ashes of Creation looks pretty good when it comes to leveling and questing but you said for veteran players. Now some toons talked about mentoring during leveling process but think that topic been already…
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