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Re: What I've learned from New World, and you should too
there is different way to limit the flow in the economy 1) already the case for gathering spot right now in AoC alpha-1 : when anyone gather a ressource, it can't be gathered again until a certain time. What does new world if "every tree is a gathering node" but it doesn't forbid a cooldown for all 2) Mind the craft more… -
Re: What I've learned from New World, and you should too
So, I played for about 40 hours. There is a lot they can learn from New World. New World is actually a descent attempt at the next generation online game. 1. As mentioned , the resource gathering was one of the fun aspects of the game. I also enjoyed Fishing but the random part could get tweaked. 2. The Ambiance in the… -
Re: What I've learned from New World, and you should too
I agree with much of the OP's points, and I'd like to take this opportunity to add to them. The Good: 1) The crafting system of New World has a degree of randomization to it. Items have variable stats and special effects on production, meaning even if you create 100 items, there's a good chance they'll all be unique in…
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