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Re: Should Secondary Archetypes be More Permanent?
I think it's a good idea you can change it, definitely not on the fly and maybe not so often ? idk for sure. It still adds some variety to your playstyle, maybe change on your party setup or sth, I believe its good. Im in favor of adding a long quest chain before you are able to do any change to it tho. I mean the first… -
Re: Should Secondary Archetypes be More Permanent?
What you're saying, whether you intended it or not, is basically: "I don't want to go through the levelling process more than once." Considering the time required to reach max levels, it's an understandable point of view. It's one of the strange things about MMOs: people want continual, eternal, progression, but they dread… -
Re: Should Secondary Archetypes be More Permanent?
I think primary and secondary being changeable, should only be possible if devs decide to rebalance or change the gameplay on an archetype or whatever its called. Let's say F/F gets reworked and many players don't enjoy either or both combos, I think we should be allowed a free change either or both. Let's be honest here.… -
Re: Should Secondary Archetypes be More Permanent?
I don't think class balancing will be as big of an issue in Ashes as with other games. Firstly, we know that Intrepid is not balancing for the 1v1, and that it will be very much like rock-paper-scissors. One class has an advantage over another class which has the advantage over the first class. Now, I must say that we… -
Re: Should Secondary Archetypes be More Permanent?
Yeah, I don't know if you played Dark Age of Camelot in its early days, but there was no re-spec options. The only time I had the possibility to respect my friar was when the devs made changes to one of the skill branch significant enough that they judged it fair for the players of the class to re-spec how they wanted.…
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