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Re: PvE Server
I think the first part of what you're saying is fine, but you kind of make two arguments in that post. 1. You say that it's fine to have less players as long as the game remains true to it's vision. I have no issue with that, it's totally valid. 2. You say PvE wouldn't actually have more players because of different… -
Re: PvE Server
Again you keep harping on the same talking points which shows you really haven't either understood how Intrepid want to implement corruption or willfully don't want to know because you want risk free PvE so much. It's not going to happen mate. As a backer etc having separate PvP and PvE is not what I signed up for and I'm… -
Re: PvE Server
The only things I've heard him say: 1. When a node is upgrading, players are teleported to a safe zone. 2. When a green/purple player dies they respawn in a safe zone. Again, this is very vague and doesn't really mean much. But because he said safe zones exist, I just assumed they would want safe zones to be an important… -
Re: PvE Server
you can be diplomatic too and make the mega zerg to counter act the big bads aswell and jjst overwhelm them where they go but they just complain too cause they know no better. the funny thing is the pvp players seem to have more social skils when it comes to games reaching out doing diplomacy peace treaties and that stuff… -
Re: PvE Server
1. Being able to transport 10x the resources at a faster speed might still be useful. If you know a resource is being bought for a high price on the other side of the world, taking 10x longer to get there could drastically lower your profits. But it totally could be the case that caravans are never used which would be an… -
Re: PvE Server
1. Who wants to do Caravans when it turns on PvP? Better to use Mules and do multiple round trips for safety since PvP is not turned on in the open world. 2. Who cares about auction houses when you can gather everything on your own without any possible interruptions? 3. Who wants to store their items in a Node's warehouse… -
Re: PvE Server
not always your gorilla warfare large guilds hit them in spots kil some members and disapear before they can react, do that enough u get people quitting the guild cause they feel like there not being helped, a guild of about 10 people derailed a huge guild in Archage just by constantly hitting there trade pack runs and… -
Re: PvE Server
Yes, imo it's better to have a one design direction that represents the best form of devs' vision, even if it brings in less players, rather than having 2 subpar versions that not only split the playerbase but also split the dev time for each and increase the costs of upkeep of both. Imo it's better to have theoretical…
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