Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Re: steven, is this you?
This depends on the design of the game. I've played on servers with about 100 people on them, but they were split into 2 guilds and were fighting constantly. All bosses, all sieges, all farming spots - everything was contested. It was really fun. I expect Ashes to be somewhat similar, because people's activity will siphon… -
Re: steven, is this you?
I mean, as a statement, this just amuses me. "That 25 year old game is so shit that a game 2 years old has more players than it does" is a really odd thing to say. How valid a statement it is really doesn't matter - it is just an amusing thing to think. With that out of the way, as a metric to assess how well a game is… -
Re: steven, is this you?
I see what you say. So they can focus on whatever features they think makes AoC a niche game but if the game is well made, more of this "niche" audience will come, audience which might not actually be really niche but they just like the well made game. Edit: What if during Alpha 2 they see that many players prefer the less… -
Re: steven, is this you?
That last statement is why I have long since said there is very little variation in PvP - you tend to be fighting the same people over and over again. With that said, in my experience, when a server has 2 sides like this, as soon as one starts having a fairly consistant edge, the whole thing unravels down to nothing fairly… -
Re: steven, is this you?
Again, BG3 made a shitload of money. The EQ franshise has more than $2 billion in sales - despite not having released a new game in 20 years. Even Google would keep that alive. If a CEO is needing to get a product rushed out the door in order to keep shareholders happy (this is the core reason a number of games have been… -
Re: steven, is this you?
I meant it more as "you've already experienced the best possible option, so of course everything else will feel like shit, while a ton of other people have lived in shit their entire life, so even slightly better circumstances feel like a huge jump in quality". So when you say "nah, this is bad and I will accept no… -
Re: steven, is this you?
For players revenue doesn't matter. Game is dead when there are not enough people to fill it. Even if it generates some money off the weirdos who still stick to it. The big flaw of La2 was the fact that it was run by the players. When there were people everywhere, random fights, random boss farms, doing obscure quests,… -
Re: steven, is this you?
To 1st: I've seen on steam.db daily fluctuations for every game, not only mmos. https://steamdb.info/app/294100/charts/ https://steamdb.info/app/1063730/charts/ https://steamdb.info/app/2399830/charts/ AoC servers will have a prime time. Players in a region will try to login during that time when things happen. Those who… -
Re: steven, is this you?
How this should be viewed by a developer with an unreleased game is simple - the target audience you aim for at release should be the only audience you ever target. Make sure that audience is large enough to sustain your game for what you want it's life to be. You can make changes to some aspects of your game to attempt to…
9 results