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Re: Max players per guilds
The thing is that with out of game alliance of 1200 players that you all talk about, its no longer about if there is reason for you to stay in the guild or not, its about weather your 300 player alliance (3 guilds x 100 players) is worth playing together with the other 3 alliances, even tho its not your alliance that on… -
Re: Max players per guilds
Well you are right.... but as you said i am looking half the picture, and that is exactly the HALF YOU DONT SEE. It doesnt matter if half the things guild/alliance does can be accomplished with outside of guild means as alliance between alliances. As long as there is at least 1 in game content, with rewards that are worth… -
Re: Max players per guilds
The size of guilds will be limited: 1) by the number of players on a server. Theoretically all on server could be peaceful to each-other. Bring Asmon and his friendly streamers onto the same server and see what server they shape. 2) by the number of players in a metropolis nation. We have maximum 5 of them with some nodes… -
Re: Max players per guilds
Guilds own castles, and can have guild hall in nodes. So having 100 max players per guild as i said instead 300 will greatly affect this. benefits of alliance (from the official AOC wiki): 1. Guild leaders will be able to pool resources into a guild alliance bank. 2. There will be alliance specific quest lines 3. Alliance… -
Re: Max players per guilds
WTF you talking about? Castles dont mean taxes at all. 1. Guild castles provide benefits and trophies for guilds that capture and control them.[11][25] These benefits increase the longer a guild holds its castle.[11] (yes yes as always you will say we have no info, but this doesnt mean you have to disregard them as non… -
Re: Max players per guilds
And this would work just fine with what I said. But unless those benefits are so damn big that castles turn into even bigger snowballs than they'll already be (which are huge btw, cause taxes from 1/5 of the map IS GINORMOUS) - the mega guilds won't care. Even if somehow there are such huge benefits - all the mega guild… -
Max players per guilds
There are a lot discussions about weather 1200 players (4 guild alliances x 300 players each) will make the gameplay experience of small guilds bad. And in each discussion the answer is: "it will affect small guilds in 1 way or another in negative way". So why not make the max players per guild for example 100, and you can…
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