Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Buffs and Debuffs
Greetings, fellow players, I recently came across a clip from Narc discussing buffs and debuffs in games, particularly drawing parallels to Guild Wars 2. Watching it got me thinking about how these mechanics might play out in Ashes of Creation. Link to Narc's Thoughts on Buffs and Debuffs Considering the direction Ashes of… -
Re: Buffs and Debuffs
This make sense to me. There could be a "major" category of debuffs (burn, stagger, etc.) which classes combo off of, and then a "minor" category of buffs/debuffs which are class specific and still important. I really like in WoW how you could have 4 paladins and each could do a separate aura, but there were only 2… -
Re: Buffs and Debuffs
The generic buffs from Guild Wars 2 are very limiting and kill class identity. Better to have more unique buffs/debuffs to individual classes or per ability. They can still have some that can be used across multiple classes, just not all of them and even so things like burning should stack in intensity AND duration within… -
Re: Buffs and Debuffs
@Faimith 90% of AoC bosses from level 10 to 50 will be in open world and will be killed on spawn and heavily contested by biggest sides of the server, no one will leave some free loot for tourists. So if you are in one of these top 2 or 3 (depends on the server) alliances then you don't have to worry about debuffs and…
4 results