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Re: I think we should change the vassalization structure after a metro falls.
The vassalization system is great for the server start since the most popular node will become the metro, my idea is great for after that because while higher tier nodes will have significant advantages by being able to field the players for the exp, caravans and node wars easier every single previously vassalized node… -
Re: I think we should change the vassalization structure after a metro falls.
I am not sure how it would split into 3 T5 nodes since its vassal structure was compromised of only 2? In a fully developed Verra all other T5 nodes would have already been vassalized so im unsure how 3 can enter the equation. I do believe you might correct about the aftermath of a metro siege, my intent with the gameplay… -
Re: I think we should change the vassalization structure after a metro falls.
If the Metro ZOI is fully developed and if the node logic stays standard (there's no special conditon like in the OP). The node would usually split into 3 L5 ZOIs. Geography and the exact spread of development of the lower tier nodes would determine exactly how it splits, but this is likely one common split: Original:… -
I think we should change the vassalization structure after a metro falls.
A2 has an incredible number of systems to test. However one of the long term gameplay systems in the game remains the nodes and their development/fall. The game will likely have significant upheaval during node progression during server start however determining the psychology of players and predicting how they interact… -
Re: I think we should change the vassalization structure after a metro falls.
Yeah I keep trying to work out how they would do it, and there is no really great way to go about it. Even if they auto leveled the entire world up after they finished implementing it in the Alpha they'd still need 6 months for the testing. Additionally the type of player who is in A2 will be quite different to the average… -
Re: I think we should change the vassalization structure after a metro falls.
While your idea is more overall friendly to a broader base, we are specifically talking about the aftermath of a node siege - a PVP event. Additionally the npc run caravans are still supplied by the nodes gatherers in addition to the exp requirement I also mentioned. In terms of additional development time, each node… -
Re: I think we should change the vassalization structure after a metro falls.
Maybe im out of date but isnt this exactly that? The node that is faster level 4 is the spot where the most people are. That means geographically, quest wise or other incentive is in that region why people flock to it. Therefore its the area people want to live. That does make sense to me. If the least popular node gets to… -
Re: I think we should change the vassalization structure after a metro falls.
@NiKr I guess I just don't see a way to balance a quest with PvP with economics when talking about a nodes territory expansion since those are fundamentally different gameplay loops. Even if its doable it would be rather complicated to implement and even moreso to balance. My idea specifically allows nodes to ally between…
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