Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
-
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
It was a showcase that while very technical, gave us a lot of confidence in the team overall. Great showcase. My only hope is that since it's a new technology, there are no loopholes that might facilitate duping of mats/coins/etc. And if there are, I hope these bugs are found early in the Alpha 2 and stamped out. Duping… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
How do you feel about the Server Meshing Technology Preview? I was already familiar with this concept, but it was reassuring to see the team actively pushing to put the 'Massive' back into MMOs. What did you think about the presentation during this development update, and hearing more about what goes on behind the scenes… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
I was blown away by the recent livestream! The depth of detail and clarity made complex topics easy to understand, which I truly appreciated. It's inspiring to see the team at Intrepid Studios pushing the boundaries and striving for full server functionality by Alpha 2 release. The ambition to go beyond what other… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
I'm a sucker for infinite information. I'm also thrilled to see that the consideration for expansion of testers is coming down the pipeline. When it comes to the stream in particular, I couldn't be more happy. I've seen grid loaded games in the past, and they've shown some promise but have often eventually fell on their… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
I am extremely excited about what is to come from this technology. I have a few questions based off all the new info, mostly tech-related. 1. Will specific high-density locations have "beefier" hardware associated with that specific server? Or is Intrepid considering using servers hosted in the Cloud for these locations?… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
I enjoy problem-solving, and this preview got me curious about some aspects, even though i know nothing about this topic. 1. What is the big difference between actor data being sent to replicate for others on the same server, compared to data sent from a server to make a proxy on another? Is the only difference in which… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
On the limitations of dynamic grid/meshing or Asmongold isn't completely wrong (yet): With the recent confirmation from Steven that AoC is still targeting 10k concurrent players per shard, I thought it would be interesting to discuss the bottlenecks preventing higher player populations (20k, 30k, or "One Realm"). The first… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
How do you feel about the Server Meshing Technology Preview? These are very ambitious as you described. Would love such things to work but promising and showcasing everything will only increase the amount of hype and expectations. Seeing such pioneering technologies also made me think how bad can things get during or after… -
Re: [Feedback Request] Alpha Two Server Meshing Technology Preview Shown in June Livestream
I also enjoy problem solving, so here is my take on what you have shown in the video. Fundamentally, the problem of how many players can be in one place is twofold: simulation and replication. Intrepid showed in their video that they are struggling with getting replication to scale well. In the latter half I will propose a…
11 results