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Re: Splinter Topic: Micro-Competition vs Macro-Competition
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Re: Splinter Topic: Micro-Competition vs Macro-Competition
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Re: Splinter Topic: Micro-Competition vs Macro-Competition
@Azherae have you watched this vid. https://youtu.be/hzK_EAdCFEU what his point seems to be is that the servers are watching the data at all time, in real time so that if they move a respawn its done with the latest data. this is what I meant when I say that ashes devs better have worked out the wheel. and why I believe… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
@Azherae Ah, I didn't really think about that. My first reaction though is whether or not the firends could be pulled the opposite direction if that instwnced content didn't exist. If not, then they would just play something else anyway so it eould be better for the game to offer something for the whole group, even if some… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Great explanations. Thank you! <3 I'll bookmark them. This is indeed what I see as weakness too when Steven said that: "The land management system takes into account how players are interacting with the environment: how many of the resources they're withdrawing from the world; and that decreases the spawn rate within… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
I'm talking about my Rogue, who will forego sleep to hunt you, and stand like a Scarecrow on your Freehold so you don't know if it is safe to farm your crops, yes. You have his explanation already. Remember what this thread is about. People sometimes want their efforts in 'competition' or even cooperation to not 'become… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Ah, no, because as I sorta said before, these things really matter. TL has a flaw built into it now because the zones 'need to be bigger'. Since they cannot redesign the entire world map, they have to now work around that flaw every time. The longer an MMORPG goes without this sort of thing done, the more entrenched the… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
You gotta understand that ArcheAge is huge. Like, 600km^2. Only like three games beat it, if you don't count MineCraft (MMOs, that is). It's one of those things people like to make videos and articles about, so you can look it up more whenever you like. Archeage is big enough that killing someone might remove them from… -
Re: Splinter Topic: Micro-Competition vs Macro-Competition
Ah, sorry, I think you misread the 'I' in that sentence for meaning me, when, in context, it meant 'A person who enjoys open worlds and change factors, but does not enjoy the restricted micro-competition'. So let's be clear, I personally want Ashes to soar like the blazing Phoenix it is, beyond Throne and Liberty (which… -
Splinter Topic: Micro-Competition vs Macro-Competition
People misunderstand forced-PvP-averse vs owPvP-enjoyer in MMORPGs because of some stuff. Here's some of that stuff. If you poke me, I'll add more stuff or expand on this stuff. 1. A PvE-enjoyer (let's use a fisher), enters the game with the idea of getting good at fishing, building up knowledge, skill level, understanding…
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