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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
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Re: Throne & Liberty : finaly so different (edit)
How many people are at such extreme ends of that spectrum that they wouldn't play the game if they saw this kind of system though? I feel like it's not as many people as there are closer to the middle. And this is why I wanna know more about the rules/requirements for both of those systems. They'll supposedly be more… -
Re: Throne & Liberty : finaly so different (edit)
Now this response is interesting, so if you don't mind... When I analyzed this data, I found it to be 'not much different from what they were originally offering'. Three 'real' changes occurred. 1. Probably more 'Field' type zones which have no PvP in default conditions. 2. No unrestricted PvP at night, this was moved to… -
Re: Throne & Liberty : finaly so different (edit)
Lose translating some of the details (personal comments in brackets): Zones will be PvE by default, but every 2 to 3 days the outpost of a zone will be under siege, turning the area temporarily into a PvP zone. These events will be announced beforehand. There will be world bosses and other open world events with default…
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