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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
I think putting in 1-3 hours a day or every other day is fair to remain casual and relevant in the world. To be one of the hardcore players or experts in trade or battle, it should come with more dedication. 5 hours every other day? Something around that. Something still maintainable with having a job and a life outside… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
are you talking about time every day or time over a long period? e.g 4 hours every day for 10 days to get something or 1 hour every day for 40 days or 5 years? as long as i dont have to spend even an hour a day logging in to do some daily activity that if i dont do, i will never be able to get what i missed that day. some… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
I personally want time dedication to be on the high end. The entire point of MMORPG's is long term progression of your character, and unlocking rare and hard to get items, abilities, experiences. I'm a casual gamer at this point due to life, but I can commit 2ish hours per day. I don't expect to be able to achieve… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
It's going to relative, but generally it'll be the people who have hundreds to thousands of hours in the game in the game's lifetime depending on how long the game lasts. Experts are the people who are on the game involved in the community and activities almost everyday. These will be people in the top guilds,… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
I disagree, a player with 1000h who has played casually cannot have the same knowledge as one with 500h who has played them intensively. In this case, I think that cataloging expert or novice players according to the amount of hours dedicated, if we take into account that these supposed 1000h have been extended in time,… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
1). Time. A player needs to play different classes to understand that class, know its strengths and weaknesses, know where that class is effective, maybe it's better for PVE or better in sieges, etc. Also relevant to the court is the point...... 2) Knowledge of the game. 2) Knowledge of the game, Convenience of finding the… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge? This will be a pvx game so taking that into account I would say Casual: +3 hours a day Hardcore: +8 hours a day… -
Re: 📝 Dev Discussion #61 - Time Dedication ⌛
When we are looking at time dedication needed to be an "expert," I would say we should focus more on the dedication to certain content rather than overall game time. Being an "expert" in every facet of an MMO should take years. My concern is the ease of access to content (i.e., PvP, PvE, and crafting). I am not saying that…
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