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Re: Economy: A discussion, I want a struggle!
There are systems I really want to see in place to help achieve this. 1] Logistics - I really want Ashes to take advantage of Logistics, in a meaningful way. Bagspace, guys lets stop giving everyone infinite bags, I want to be limited, I want to make the decision what I should carry and what I should not. The caravan… -
Re: Level scaling for zones and mentoring program?
I really hope it's balanced. Most mentoring usually evens out the level but the gear, even if only by quality, usually so far outclasses the legit players at that level that it turns way to easy. For example, Guild Wars 2. When I first played at map level I fought a boss in a group and we nearly whiped. Went back at 80 to… -
Re: Nature healing?
So far I got from all the hours of videos that I have watched that: 1. They know exactly what they want to do 2. They concentrate on execution and delivery on time 3. It is "Bacon approved" Good enough for me. But the 4th thing is: 4. They want us to evangelize the game. So for me that means that I know enough to tell… -
Re: What type of expansions are you guys hoping to see in Ashes of Creation?
I've been thinking about this actually... I'm anticiating that most of the things that are going to be implemented might be scaled back for whatever reason and will be added in a DLC. More Pets More Mounts New class (thats like 1-2 years after release though) Ship battle patch(to fix the problem that will arise from sea… -
Re: Player Movement - Inertia, Weightiness, and Immersion
right but even if you only apply inertia for the wind up or the start of an animation, you are still effectively slowing that animation down, even for just a few frames and this will effect the gameplay. If you don't tie the animations to the gameplay you get a situation where (for example) attacks hit before your… -
Re: What if each Archetype had its own unique U.I. ? In order to express its PlayStyle ?
@Loyheta As in ... Well ... each different type of game (whether that console or PC ) have development a " certain camera angle " / POV : * Such FPS games have 1st-Person ( Halo, Call of Duty, etc .. ) * Games like " Hyrule Warriors " or KingdomHearts with its .. 3rd Person (?) * Metal Gear Solid has mixtures of the 2… -
Re: News channel for servers !? When the first servers start.
There is no doubt in my mind that YouTube content creators will do the best that they can to cover everything and give updates on the server they are a part of but there will not be a content creator for every server and for the servers that do it will be hard for them to cover every aspect of the game Even if they aloud… -
Re: [Podcast] From The Ashes Episode 18: Live From PAX (Includes Interview with Steven Sharif)
haha 1: Ashes could still become vaporware... playable game can become vaporware. 2: I forgot to ask the devs when we might get the next Node video. Everyone's voice was so shot, I tried not to overload them with questions. Hopefully -as Telchar says- we'll get some new blogs and vlogs fairly soon. 3: Two things that were… -
Re: Primary/Secondary Class Abilitys
If signature abilities are enabled to be placed in different Primary Archetypes then we would have a case where everyone or nearly everyone can do the same things. We want to protect the Trinity Aspects and rock, paper, scissor aspects, not create a Schizophrenic Aspected Swiss Army Knife. Until the NDA lifts and Alpha 2… -
Re: Why Multiboxing is Pay2Win
I multi-boxed back in EQ2 like 3 accounts. It was a fun and exciting experience. We just bought a Super-Wide Samsung this year; I wouldn't mind 2-boxing AoC just to see how that plays. The issue I see with this from a boxer's perspective is having to cough up twice the money for cosmetics and monthly subs. The p2w aspect…
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