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my ideas for AoC character creation options

a recent post on the Aoc Instagram inspired me to draw some things I think would be awesome for character customization options. Here they are. Also, I'm not sure if this is the place for this. but I would love to be a part of the team at Intrepid!
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How many Kaelar can this fish eat...?
We spoke briefly about our Aquatic Two Raid Boss during the March 2022 Development Update. Replay timestamp here for easy reference.
While this was on stream, there was mention about "we should have provided something for scale." Today on our social channels, we shared these images:


I can't wait to fight this thing
how about you?
While this was on stream, there was mention about "we should have provided something for scale." Today on our social channels, we shared these images:


I can't wait to fight this thing


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Vek fanart
So I think I know what race I’m going to pick
. I love the unnatural skin and eye colours and all the tattoos and accessories. I would also like to add my 2 cents and share how I see Vek beyond just the face features. I like the more unique and unnatural look but I don’t really want them to be completely troll-like. Sure they can have more lanky bodies and longer neck/arms but I don’t want them to have hunched postures. I see them as a more regal and graceful counterpart to a Ren’kai. Like you would look at them and think yeah thats no tank, more like a cleric or a mage.
But of course once in a while there will be a young Vek who will go travel the world and live her Zootopia dreams and become a warrior instead of a cleric like her elders always wanted
. And with that I finally present to you my scribbles .


But of course once in a while there will be a young Vek who will go travel the world and live her Zootopia dreams and become a warrior instead of a cleric like her elders always wanted



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Ashes of Creation - Steven Sharif Interview 15 April 2019
Had a chance to interview Steven Sharif, CEO of Intrepid Studios and Creative Director on Ashes of Creation. I didn’t press him too much for new stuff, but instead took the opportunity to clear the air on some of the business side of things and to talk the details on a lot of the stuff we had previously seen.
The video is long, and I do apologize about the audio, there were technical difficulties at the start so we didn't have time to run a sound check.
There is a time index in the description so if you want to search for a topic you can.
The video is long, and I do apologize about the audio, there were technical difficulties at the start so we didn't have time to run a sound check.
There is a time index in the description so if you want to search for a topic you can.

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Goddess Of Creation
My take on the older AoC logo. My interpretation of the phoenix in a humanoid goddess form. I don't usually finish my personal projects, but I am happy to have completed this one. Hope y'all like it and I hope to share more in the future.




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I Made a Quarrior! (Pangolin + Sculpey)
I made a Quarrior, using a toy pangolin, epoxy putty, sculpey clay, glue, leather, and paint. I think it came out pretty neat.
Happy to hear your thoughts/feedback. Can post progress steps if anyone interested in seeing how it came together.
https://youtu.be/TFAA7msJXo4
Happy to hear your thoughts/feedback. Can post progress steps if anyone interested in seeing how it came together.


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Ashes of Creation Card Game - Over 235 Cards, Version 1.6 (Combat Update) Playable Alpha - Fan Made
Welcome. This is the post for my fan made Ashes of Creation themed Card Game. This card game is fully playable on Table Top Simulator. This is a non-profit fan made project and all the art was drawn (badly) by me or is owned by Intrepid. The objecting in making this game was to cram in as many Ashes of Creation references as possible and as a result is probably not very good. I hope you enjoy. If you like reading patch nodes there is a lot of them in my posts in this thread.
Update 1.6 notes have been posted. This was a massive undertaking with over 200 cards being changed. Some with all new effects and others with minor wording changes. There is new adjacent effects and unit movement between the front line (to defend the caravan) and a backline( to defend the node.)




The features of this game include:
-4 Node Cards, one for each of the node types. Each node Type represents 2 Archetypes.
-At least 1 card for each of the 64 classes.
-Caravans that are used to attain victory by leveling your Node.
-Front Line and Back Line based combat with unit movement and positioning.
-Management of Materials and Essence.
-Positional based buffs
-Way to many card effects
-Equipment cards
-Augment cards
-Many skill cards or 1 time effect cards
-Freeholds
-Basic and Special Resources
-Unit cards that are focused on gaining more resources (Gatherers and processors)
-Many themes and synergies including cards that represent the seedy underbelly of the Economic node or the equipment based Military node.
-Deck building variety
The game does not include:
-Card picture art (Will work on this when it is more finalized0
-Balance
-A professional level of polish
-My sanity
Game Concept and overview:
The objective of the game is to Level your Node up to stage 6 (Metro). The first person to reach stage 6 is the winner. As you obtain stages you gain bonuses listed on the Node Card you selected when making a deck.
You gain levels by using loading your Caravan with resources and sending it to your node. While the Caravan is traveling it is vulnerable to attack. The choice between attacking, bolstering defense, and loading your caravan is the core gameplay loop of this game.
There is a secondary objective to destroy the opposing node defense to loot their node and gain a boost to your own node levels.
Here is a google Sheet of all the cards. Just hover over the box to see the card's stats and effects
The easiest way to look at all the cards is probably this https://docs.google.com/spreadsheets/d/1wGXPR51y00Zqv9glpOqjA7s0qNnFH51y9mbkEIdaLIY
If intrepid is unhappy with anything I have done using their IP now or in the Future I would be happy to take everything down immediately no questions asked.
Card Examples:




More Information on how to play is below. Feel Free to DM me on Discord if you have any questions. Lash#1803. I can be found on the Ashes of Creation Discord as well. I probably left out a lot of details so ask me anything.
EXTENSIVE RULES AND OVERVIEW IS POSTED IN THE NOTEBOOK ON TABLE TOP SIMULATOR.
I added a Steam Workshop upload for Table Top Simulator. You can make a deck using TTS deck Builder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2372834980
Card Albums:
Nodes and base game Pieces
https://imgur.com/a/dcO2Kut/layout/grid
Contingencies - usable at any time
https://imgur.com/a/dwvnqI7/layout/grid
Rites - Usable during Preparation when no other action is taking place.
https://imgur.com/a/OSz15cP/layout/grid
Freeholds - Persistent field effects
https://imgur.com/a/NvgokXX/layout/grid
Production Units - Used to convert resources into usable materials
https://imgur.com/a/uVbkMui/layout/grid
Equipment and Augments - Used to modify Units on the field.
https://imgur.com/a/QwlSLGv/layout/grid
Resources - Basic Resource cards and Specialty Resources
https://imgur.com/a/JPp5mV9/layout/grid
Units:
Gold - https://imgur.com/a/LDQ56GE/layout/grid
Talisman - https://imgur.com/a/3hHypr5/layout/grid
Research - https://imgur.com/a/FTK6ZgA/layout/grid
Steel - https://imgur.com/a/INfTSYV/layout/grid
Dual Type Units: Units that share 2 material types. 8 of each color Plus production Units
Talisman-Steel - https://imgur.com/a/QLiOzIP/layout/grid
Steel-Research - https://imgur.com/a/wubAzpU/layout/grid
Research-Talisman - https://imgur.com/a/Aw3xHK5/layout/grid
Research-Gold - https://imgur.com/a/eGr3m4k/layout/grid
Gold-Talisman - https://imgur.com/a/kkeqFKm/layout/grid
Gold-Steel - https://imgur.com/a/7rSP0lb/layout/grid
Production - https://imgur.com/a/u2XpWx7/layout/grid

List of Cards and Type:
Let me know if any of the links are not working.
This project has taken way to long for something only I care about and that is ok. I had fun making it and even if I have to delete it I have no regrets. I have learned a lot about game design while working on this on and off for over a year now.
Testing notes:
-Current Score to win that is being tested is 20. Starting at 2 levels to gain stage 2. Then increasing by 1 level per stage. 2, 5, 9, 14, 20 levels for Stages 2, 3, 4, 5, 6
-Need to keep testing Resource Generation values and Essence ability cost.
-Starting basic resources are currently all the same based on node. This might make it to difficult to make dual color decks. However it is less confusing and opens up more interesting node card design in the future.
Update 1.6 notes have been posted. This was a massive undertaking with over 200 cards being changed. Some with all new effects and others with minor wording changes. There is new adjacent effects and unit movement between the front line (to defend the caravan) and a backline( to defend the node.)




The features of this game include:
-4 Node Cards, one for each of the node types. Each node Type represents 2 Archetypes.
-At least 1 card for each of the 64 classes.
-Caravans that are used to attain victory by leveling your Node.
-Front Line and Back Line based combat with unit movement and positioning.
-Management of Materials and Essence.
-Positional based buffs
-Way to many card effects
-Equipment cards
-Augment cards
-Many skill cards or 1 time effect cards
-Freeholds
-Basic and Special Resources
-Unit cards that are focused on gaining more resources (Gatherers and processors)
-Many themes and synergies including cards that represent the seedy underbelly of the Economic node or the equipment based Military node.
-Deck building variety
The game does not include:
-Card picture art (Will work on this when it is more finalized0
-Balance
-A professional level of polish
-My sanity
Game Concept and overview:
The objective of the game is to Level your Node up to stage 6 (Metro). The first person to reach stage 6 is the winner. As you obtain stages you gain bonuses listed on the Node Card you selected when making a deck.
You gain levels by using loading your Caravan with resources and sending it to your node. While the Caravan is traveling it is vulnerable to attack. The choice between attacking, bolstering defense, and loading your caravan is the core gameplay loop of this game.
There is a secondary objective to destroy the opposing node defense to loot their node and gain a boost to your own node levels.
Here is a google Sheet of all the cards. Just hover over the box to see the card's stats and effects
The easiest way to look at all the cards is probably this https://docs.google.com/spreadsheets/d/1wGXPR51y00Zqv9glpOqjA7s0qNnFH51y9mbkEIdaLIY
If intrepid is unhappy with anything I have done using their IP now or in the Future I would be happy to take everything down immediately no questions asked.
Card Examples:




More Information on how to play is below. Feel Free to DM me on Discord if you have any questions. Lash#1803. I can be found on the Ashes of Creation Discord as well. I probably left out a lot of details so ask me anything.
EXTENSIVE RULES AND OVERVIEW IS POSTED IN THE NOTEBOOK ON TABLE TOP SIMULATOR.
I added a Steam Workshop upload for Table Top Simulator. You can make a deck using TTS deck Builder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2372834980
Card Albums:
Nodes and base game Pieces
https://imgur.com/a/dcO2Kut/layout/grid
Contingencies - usable at any time
https://imgur.com/a/dwvnqI7/layout/grid
Rites - Usable during Preparation when no other action is taking place.
https://imgur.com/a/OSz15cP/layout/grid
Freeholds - Persistent field effects
https://imgur.com/a/NvgokXX/layout/grid
Production Units - Used to convert resources into usable materials
https://imgur.com/a/uVbkMui/layout/grid
Equipment and Augments - Used to modify Units on the field.
https://imgur.com/a/QwlSLGv/layout/grid
Resources - Basic Resource cards and Specialty Resources
https://imgur.com/a/JPp5mV9/layout/grid
Units:
Gold - https://imgur.com/a/LDQ56GE/layout/grid
Talisman - https://imgur.com/a/3hHypr5/layout/grid
Research - https://imgur.com/a/FTK6ZgA/layout/grid
Steel - https://imgur.com/a/INfTSYV/layout/grid
Dual Type Units: Units that share 2 material types. 8 of each color Plus production Units
Talisman-Steel - https://imgur.com/a/QLiOzIP/layout/grid
Steel-Research - https://imgur.com/a/wubAzpU/layout/grid
Research-Talisman - https://imgur.com/a/Aw3xHK5/layout/grid
Research-Gold - https://imgur.com/a/eGr3m4k/layout/grid
Gold-Talisman - https://imgur.com/a/kkeqFKm/layout/grid
Gold-Steel - https://imgur.com/a/7rSP0lb/layout/grid
Production - https://imgur.com/a/u2XpWx7/layout/grid

List of Cards and Type:
Let me know if any of the links are not working.
This project has taken way to long for something only I care about and that is ok. I had fun making it and even if I have to delete it I have no regrets. I have learned a lot about game design while working on this on and off for over a year now.
Testing notes:
-Current Score to win that is being tested is 20. Starting at 2 levels to gain stage 2. Then increasing by 1 level per stage. 2, 5, 9, 14, 20 levels for Stages 2, 3, 4, 5, 6
-Need to keep testing Resource Generation values and Essence ability cost.
-Starting basic resources are currently all the same based on node. This might make it to difficult to make dual color decks. However it is less confusing and opens up more interesting node card design in the future.

21
Creepy's Cosmetic Alterations / Old Ashes Logo Animated (updated 11/19)
I've been working on taking some of my favorite cosmetics and making them more lively. I wanted to give a sense for how they may look in-game or if a different color variant ever appears for sale in the in-game store. Lately I've been experimenting on animating some of these and this is the end result.
The horse mount is the Steed of the Frayed Copse from October's cosmetic pack. The second image is the old Ashes logo.
The horse mount is the Steed of the Frayed Copse from October's cosmetic pack. The second image is the old Ashes logo.

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Thank You Intrepid For Hosting Today's 24 hour stream
it was great to see so much involvement from both the staff and the community at large. Thank you all for your donations.

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