Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Balance PVP and PVE for PVX please....
Way more pve forced on pvp players.
*The game* is PvE.
That is where the world is built, that is where the things players fight over in PvP reside.
PvP is there as a catalyst for change. It doesn't build, it breaks.
This game would still technically work (with a few changes) without any PvP at all. Remove PvE and you do not have a game.
PvP'ers are indeed a whiny bunch.
1.) It is a PVX Game
2.)No one ever said anything about not having PVE, Just requesting a Balance of game play and rewards
3.) PVP can Build if it was given rewards = to those of pve
5.)Maybe take time to suggestion how it (pvp) can be improved and balanced with pve vs Calling names
It becomes PvX with PvP added friend, there can be no MMO without regular Environmental development. You cannot have PvP in any game.. without environment.
Solvryn
1
Re: take down Lotharia and Shol realms, HOW some player testers feel
We can agree to disagree. I think a live services is hampering the development at this stage. Having to keep a server up, fix bugs there, push changes, there plus on the ptr. How many branches are they working with?!? It's crazy to think about the complexity of their perforce server. I wouldn't want to manage it... All of this adds hours to the administrators and developers, it's do able, but burnout is real.False statement, different type of testing, maybe.. I can promise you that the "realms" have found more bugs than PTR over the last few phases.... May be due to the amount of players , playing, but still true..
I just see the live service as a way to test RMT related stuff and maybe networking tests, and possibily to keep a decent testing population.
It shouldn't have been a 24/7 live service (or live service at all) until ALL the features were in. So Beta maybe.
Progression, stats, balances, are all out of wack. Live services hurts more than it helps.
If you don't like then the best way to make your voice/s heard is to walk away. Vote with your feet. It's going to ebb and flow, you're going to like some stuff, you're going to hate some stuff. It's not a game. It's a test, if you can't test what you want then don't test. If it's down it's down. I just don't understand why you're so upset."Taking down the production realms makes perfect sense"
Not at the cost of misguiding the majority of the testing community..
Not at the cost of losing player testers
Not at the cost of tarnishing costumer relationship standards
Not at the cost of missing out on more, testing time.
(players like myself will indeed be testing way less)
That's a fair point. But it's not a big deal. It's couple of days...chill. If you don't like it don't get on the PTR, and stop testing on the live service.Pealing back my/our testing progression, which we put massive amount of "testing time" in. To
control or influence us to go to PTR (other word is Manipulate) after stating this would not be done, is Frowned upon... and doesn't feel good, to be real about it.
Terrible idea.(Many of enjoy that type of testing environment, and is what we paid for.) If others like PTR, have it..
:PUSH it live with bugs, we will break it , so they can fix it..
1. Focus on either Prod or PTR. Not both, or it becomes even harder to actually develop and fix bugs.
2. Pushing too many bugs to Prod will lead to resets, more down time, and lead to even more people walking away.
Weak argument. It could easily be taking down production to get ready to push all the PTR changes to production. PTR is a realm anyways. PTR = Private Test Realm.Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.:
Keeping your word, ,, Realms here clearly mean the us, eu severs they are taking off line, for other reasons than maintenance and update.
IF that's try, then it's also true that 95% of those players will be disappointed testing a game in Alpha. The truth is for an Alpha state Ashes is far beyond any other mmorpg.And 95% plus of the population are play testers, being players first.(and will continue to be) I know this is not ideal but is the reality.. So the whole, are you a tester or a player thing,, is just false wishful thinking... That needs managed in another way imo... In addition it is not valid argument because we all know the reality of the situation, state of the game and community as a whole...
In addition it is not marketed as come test our game, but come play test our game,, I believe for the most part.. I could be wrong... But is how i felt when looking at it to purchase.
I knew what I was getting into with testing a game in Alpha, wipes, downtimes, bugs, exploits, don't bother me at all. It comes with testing any software. The fact they have it as a live service is amazing, but I believe is wasteful.
True, but it's the nature of testing. And I think open development at this point was a mistake overall. Alpha should have been kept to a more limited number of people, put behind a pay wall and testing application or lottery. Normal players are going to get sour with the game before it even launches.Bottom line these types of action hurt community relationships between the Brand itself and player base.
Multiple types of these action can lead to a failed Brand... That is untrusted by the player base..
Maybe I am over thinking here, but I look at the Brand different now...
Well, they are not "breaking all things said". I don't think they've broken anything in this respect. You and others who feel like you, just assumed the Realm you wanted to play on was always going to be up. Now you fill 'manipulated' or 'swindled' because you can't play for two days? Not to be mean but I find that laughable. It's a mmorpg in alpha hosting live development with a live service. And you can't get to the character or realm you want for a day or two and you feel so betrayed you want to quit testing and threaten to walk away. You probably should just take a break for a few weeks anyways if you're this upset.:Subject to change":, is a phrase in any MMO that is a gold standard,
MMO players are used to, on top of this it is testing,,, So Massive amount of change will take place.
Most changes are acceptable,,,
This Phrase doesn't provide a "Permanent" socially acceptable pathway to breaking all things said, nor does the fact the game is in testing..., Social Standard still exists.. The line has clearly been crossed.
We could talk more about the marketing as a whole and mistakes they made but they're human and they'll make mistakes. If you can't accept that then testing simply isn't for you. Don't preorder, don't pay to test, unless you are prepared to be disappointed.Marketing x amount of play time on x severs, charging people $ for it than changing it to manipulate the player base to play on PTR. ,,,, Is breaking social standards for many of us. For multiple reasons listed above.
Many of you may be fine, with going to the PTR,,, Maybe I am alone here, but highly doubt it.
1
Re: 📝 Dev Discussion - Summoner Archetype
HELLO!!!! 
I understand that once you choose your subclass, the summons will change, but I don’t think it’s very interesting to leave them so basic during the early levels before you reach that point. In my opinion, their size and appearance should evolve as you level up, or even better, the one you use the most could gradually take on a more evolved form. That would add a lot more versatility and realism when it comes time to choose your subclass or final archetype. It would make the whole experience much more engaging and rewarding, especially visually.
Right now, the summons feel a bit too flat and lack personality. On top of that, they basically do what 90% of summoners in other MMOs already do—mostly DOT (damage over time) abilities. I think that design approach feels overused and could be reworked into something more exciting. It would be great if, depending on the summon you have active, the summoner could change their combat style as well. For example, some situations could allow the summoner to fight in melee range, creating a more dynamic and reactive gameplay experience.
This could also open up an interesting synergy between the summoner and their creature. Depending on which summon you have active, you could gain different types of abilities or bonuses. For example, if your summon is a tank or healer type, you could gain more ranged DPS options. If it’s a DPS summon, you could unlock abilities that help you tank or provide buffs to allies.
Making the class more dynamic would really set it apart. This project has so much potential and ambition that it deserves systems that feel equally unique and fresh, not things we’ve already seen countless times in other games.
I honestly think you could build a much more interesting ability list than just the typical DOT-focused gameplay. I really hope these ideas are considered.
Those are my two cents!
I understand that once you choose your subclass, the summons will change, but I don’t think it’s very interesting to leave them so basic during the early levels before you reach that point. In my opinion, their size and appearance should evolve as you level up, or even better, the one you use the most could gradually take on a more evolved form. That would add a lot more versatility and realism when it comes time to choose your subclass or final archetype. It would make the whole experience much more engaging and rewarding, especially visually.
Right now, the summons feel a bit too flat and lack personality. On top of that, they basically do what 90% of summoners in other MMOs already do—mostly DOT (damage over time) abilities. I think that design approach feels overused and could be reworked into something more exciting. It would be great if, depending on the summon you have active, the summoner could change their combat style as well. For example, some situations could allow the summoner to fight in melee range, creating a more dynamic and reactive gameplay experience.
This could also open up an interesting synergy between the summoner and their creature. Depending on which summon you have active, you could gain different types of abilities or bonuses. For example, if your summon is a tank or healer type, you could gain more ranged DPS options. If it’s a DPS summon, you could unlock abilities that help you tank or provide buffs to allies.
Making the class more dynamic would really set it apart. This project has so much potential and ambition that it deserves systems that feel equally unique and fresh, not things we’ve already seen countless times in other games.
I honestly think you could build a much more interesting ability list than just the typical DOT-focused gameplay. I really hope these ideas are considered.
Those are my two cents!
Archip
1
Re: Balance PVP and PVE for PVX please....
That is because it isn't wanted.Well unfortunately there is no personal/private feedback option otherwise you can be certain i wouldnt be in here
If Intrepid thought someone like you or me could provide some sort of information or idea that they couldn't come up with at all, they would provide a means for us to do that.
And as an FYI, when you ask most AI models a question where you hint at the answer you want, they will attempt to give you that answer. AI isn't designed to be accurate, it is designed to please people.
The fact that you would consider an AI answer to be worth posting is quite amusing though, AI is still absolute dogshit.
You truly desperate to be right innit, the constant on going attempts it is what is indeed amusing. Dont know what you so desperately trying to achieve in here with such miserable attempts ngl. You see its not working but you keep insisting, amazing. If i was you i would look for some help.
Kallysha
1
Re: Game not connercting to servers
The main servers are down to increase testing on the PTR.
You can't use them for a few days.
You can't use them for a few days.
Azherae
1
Re: Balance PVP and PVE for PVX please....
That is because it isn't wanted.Well unfortunately there is no personal/private feedback option otherwise you can be certain i wouldnt be in here
If Intrepid thought someone like you or me could provide some sort of information or idea that they couldn't come up with at all, they would provide a means for us to do that.
And as an FYI, when you ask most AI models a question where you hint at the answer you want, they will attempt to give you that answer. AI isn't designed to be accurate, it is designed to please people.
The fact that you would consider an AI answer to be worth posting is quite amusing though, AI is still absolute dogshit.
Noaani
1
Re: Balance PVP and PVE for PVX please....
I'm genuinely interested, what mmo has people LFGing for pvp? Especially open world pvp and not just random arena pugs.[/quote]It is from current state phase 3, phase 2.0 and 2.5.. Just lack of rewards for PVP. I never seen anyone LFG for a PVP group or small man, very rarely raids. But daily I see this for PVE
In EVE Online, just join any of the militias, people will link the fleet and hop in for some full-loot PvP. They’ll probably share a discord invite too for the public miltia discord, and if you join, there’s a good chance you’ll run into me!
We call it the “militia standing fleet.” It’s open to everyone, and you can even start your own and promote it like you’re a top militia commander.
Re: Do This Stream Format Again
I am not sure if this is good or bad.
Better to have it once it's ready, right? Rather than half-done?
Re: New player, Where to start?
Welcome friend!
I would suggest also joining the AoC discord. The responses to any questions you may have are much more immediate there, as there are plenty of knowlegdable community members and devs to help out
I would suggest also joining the AoC discord. The responses to any questions you may have are much more immediate there, as there are plenty of knowlegdable community members and devs to help out
Amist
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