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Re: Hardest boss in all of gaming?
living liquid in ff14 or Venril Sathir from EQ for different reasons.

1
Re: Current combat inspired by GW2
The answer is still the same btw. We all wish the development suddenly finished tomorrow and the game was fully completed, but that's not the case.
But I feel it's more like some fundamental misconception in the combat. If they want a non static combat, they have to give a reason to move and dodge etc.
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Re: Current combat inspired by GW2
The devs listened and split body was born. The devs don't listen about why we wanted split body in the first place and continue to make static dispositions. I repeat these issues every dev thread and still we are yet to see any tangible progress towards active combat.

2
Re: Current combat inspired by GW2
Thread necromancy, but:
The stream with the cyclops showed that there is no dodging or interaction with in combat, you can just stand around and spam your spells.
So again the question: why copying an active system like gw 2 without copying the actual insentive to be active?
The stream with the cyclops showed that there is no dodging or interaction with in combat, you can just stand around and spam your spells.
So again the question: why copying an active system like gw 2 without copying the actual insentive to be active?
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Current combat inspired by GW2
Hi,
while it's pretty obvious that intrepids combat system is highly inspired by guild wars 2, my question is why we need a hybrid system like that when the main reason for that actually doesn't exist in aoc?
Guild wars 2 has kind of a action combat system, or at least one where you have to be active during fights and you cannot just fall asleep like in classic tab targeting games, because like every mob and encounter has some cleave, aoe, spots where you shouldn't stand etc. that is what makes you need to move and be active.
Maybe it's because of the early state of the game, but there was nothing until now that shows that you should play aoc differently to any tab targeting game.
while it's pretty obvious that intrepids combat system is highly inspired by guild wars 2, my question is why we need a hybrid system like that when the main reason for that actually doesn't exist in aoc?
Guild wars 2 has kind of a action combat system, or at least one where you have to be active during fights and you cannot just fall asleep like in classic tab targeting games, because like every mob and encounter has some cleave, aoe, spots where you shouldn't stand etc. that is what makes you need to move and be active.
Maybe it's because of the early state of the game, but there was nothing until now that shows that you should play aoc differently to any tab targeting game.
1
Re: Graphics starting to look a bit outdated?
I think the biggest problem is the textures look quite low resolution on characters. Like blurry, even on 4K. But the game is in alpha so no need to complain just yet, but I do wonder why the textures look like they're on low.
Graphics starting to look a bit outdated?
Unpopular topic but..do you think the graphics and style needs a bit of an update?
Compared to many Asian mmorpgs in development the game lacks in detailed monsters.
The armors are not defined enough,
And the enviroment still looks very flat and not detailed enough.
Theres also no "ambient" stuff like flies, birds, snow/dust flying around when you move though it etc.
Games like New World and that Chrono Odyssey are much more detailed.
New World has some beautiful envorimental graphcis.
Compared to many Asian mmorpgs in development the game lacks in detailed monsters.
The armors are not defined enough,
And the enviroment still looks very flat and not detailed enough.
Theres also no "ambient" stuff like flies, birds, snow/dust flying around when you move though it etc.
Games like New World and that Chrono Odyssey are much more detailed.
New World has some beautiful envorimental graphcis.

1
Re: Graphics starting to look a bit outdated?
Even if it doesn't have the most polished graphics, I'm really happy with what the art team has done in terms of art direction. So many games fall off the cliff of maximum quality graphics while looking like brown/grey sludge, and Ashes worlds feel a lot livelier in every biome.
I think art direction will win the day here.
I think art direction will win the day here.
Re: What does everyone want to see in the upcoming live stream?
Naval either ship building or the basic naval aspects.

1
Re: What does everyone want to see in the upcoming live stream?
Look at how the economy, trading and nodes might work?
Perhaps some back end screens such as stats, equipment etc
Perhaps some back end screens such as stats, equipment etc
1