Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
I hate output rng. I think people get caught up in the idea of "output rng can reinforce and feed into input rng", but there are plenty of opportunities for input rng by simply relying on the dynamic nature of player behaviors, skill variance, and branching decision making (providing the combat system is deep enough to allow room for variety of different combat outcomes). If this is the case, having enough input rng for dynamic combat happens organically and doesn't need help from output rng, so I think focusing on that does more harm than good to the feel of the combat imo.
I mean, look at fighting games. Most of them don't really include much output rng at all. In those games if you hit your opponent you get rewarded for it. Yet they have some of the most complex and dynamic combat systems in all of gaming due to said player behaviors I mentioned earlier. Why is output rng necessary for combat? I dont get it.
So yeah I hate the rng cc resist, and any other waterfall stat that determines any given combat interaction (like evasion/accuracy overriding manual dodging/attacking), rather than letting the ability usage do its job.
I mean, look at fighting games. Most of them don't really include much output rng at all. In those games if you hit your opponent you get rewarded for it. Yet they have some of the most complex and dynamic combat systems in all of gaming due to said player behaviors I mentioned earlier. Why is output rng necessary for combat? I dont get it.
So yeah I hate the rng cc resist, and any other waterfall stat that determines any given combat interaction (like evasion/accuracy overriding manual dodging/attacking), rather than letting the ability usage do its job.
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Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
Sides will not consist of even numbers in open world pvp. Gear will also not be equal. Flying mounts is the same.
Exactly.
And discussing this here or complaining about what "could" come, or what "WILL" come -> and how Players "WILL" behave ingame -> and how fair or unfair everything "WILL" be, when the Game releases,
is same as useless and senseless as discussing whetever the Game should or shouldn't have Open World PvP anyway. It is decided that the Game will be like this since the likes of 2018 and even before.
It is just useless. We can voice our Concerns -> sure - but we shouldn't expect Sir Steven and his Crew to now suddenly change the whole Game's Direction because of it.

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Re: [EU] Vordmor | PvX | Semi-Hardcore | Dünir Dwarves
Best guild if you're looking for a chill, close-knitted community of people fighting and grinding together.

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Re: [EU] Vordmor | PvX | Semi-Hardcore | Dünir Dwarves
I can highly recommend Vordmor for any dwarven enthusiast out there if you are looking for a merry and loyal clan to explore and fight alongside with!
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Re: < Performance Optimization Suggestions > make you play smoothly
I am quite sure none of this occurred to the industry veterans making this game.

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Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
If there's any way to mitigate anything CC through modifiers on gear, it should be reductions in time. I wouldn't mind some kind of attribute that reduces CC and DoT time by a percentage and make it cap at like 50% would help to counter some longer CC while not making it useless when used to stop someone for a moment or interrupt something.

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Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
But the person with the high CC Resist/evasion is expressing their skill by baiting you into a response that won't work, aren't they?
Itemization =/= skill
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Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
Just here to upvote this. I DO NOT want CC evasion. It takes all skill expression out of being able to punish someone for making a mistake in a PvP scenario. If you fuck up I should be able to come in with a CC ability an expect that CC to hit.
Also kind of related, but this is advertised as a PvX game, and I don't want to HAVE to switch gear sets if someone or group comes to contest a POI. Small tweaks for Node/Seige, sure, but for most everyday play I want to be able to stay in one gear set without feeling like I'm at a severe disadvantage in one scenario or another.
Also kind of related, but this is advertised as a PvX game, and I don't want to HAVE to switch gear sets if someone or group comes to contest a POI. Small tweaks for Node/Seige, sure, but for most everyday play I want to be able to stay in one gear set without feeling like I'm at a severe disadvantage in one scenario or another.
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Re: Archetype distribution
Wouldn't this be useless before all the Archetypes and races are released?
Or are you just asking if it is something Intrepid is willing to release in the future?
Or are you just asking if it is something Intrepid is willing to release in the future?

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Re: [NA] Overlord | Hardcore | Organized PvX | Server First | Alpha/Beta Required - 350+ in A2
I joined Overlord in the middle of Alpha 2 Phase 1 because I couldn't find groups outside of my old guild, and wished I was playing with pugs when I played with my old guild. I have never had those problems again since joining Overlord. Overlord is filled with quality players and there is always something to do. Grinding glint, running or attacking caravans, farming boss materials, or killing world bosses. You name it and there is probably already a group for it, or players willing to join if you start a group for it.
In addition to providing near endless fun content, the guild also is a wealth of knowledge for players interested in learning the game and improving. There are multiple resources and guides for aspects of the game, and experienced players that have helped teach others how to improve.
This guild is constantly improving. The economic side of the guild is always working to figure out how to make the the best gear the fastest. The combat side of the guild was the first to kill world bosses without exploits and in PvP is one of, if not the, strongest on the Lyneth Server.
If you are hardcore enough to meet the requirements, join Overlord. You won't regret it.
In addition to providing near endless fun content, the guild also is a wealth of knowledge for players interested in learning the game and improving. There are multiple resources and guides for aspects of the game, and experienced players that have helped teach others how to improve.
This guild is constantly improving. The economic side of the guild is always working to figure out how to make the the best gear the fastest. The combat side of the guild was the first to kill world bosses without exploits and in PvP is one of, if not the, strongest on the Lyneth Server.
If you are hardcore enough to meet the requirements, join Overlord. You won't regret it.

2