Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Necromancer - Class and boss mob Idea
Shadowcrushers wrote: »kinda hope they scratch the idea of good and evil necromancer thingy, seems very not useful
It could be very well be, that for Example both "good", or "evil" Necromancers - will be able to choose if they want to have "Spirits" as their Summons -> or rotting Corpses which are either Zombies or Skeletons or whatever.
Why ? Well because that Idea seems to absolutely "old" with the Summons depending on which Gods to choose. Plus and also,
i can see People who want to play their Necromancers for example as good Guys. But they want to use the moving Bones and shuffling Zombies.
What will they do ? Well they WILL most likely all run to the Places and/or Questlines which mark them officially as Followers of some "evil" God or Religion - but then play their Character as your friendly Neighbourhood Necromancer anyway. (lol)
While others may choose to use the Ghosts/Spirits, but then play their Necromancers as complete Bastards anyway.i can see it happen. Honestly.
well the difference is that, someone that uses spirits is a ''spirit master'' or ''spiritmancer", necro in itself relate to corpses so it wouldn't really work if you think logically about it, but again a game is a game and everything is possible, its just sometimes people do inovative stuff that doesn't really fit with the class in the end, i do think its a unique way to do a necromancer, but i just personally cant see why they would waste time on it instead of having another class have the spirits like summoner + cleric or summoner + ranger or something
Re: Great Concept, But a Terrible First Impression
Nothing should be getting "polish" at this stage. This is not the stage for polishing. This is the stage to get their shit together. They've barely gone through the P2 feature release timeline, all because people like you kept yelling at them to "polish this polish that".That’s exactly the kind of thing that should be getting polished even at this stage.
They need to make a game first and then smooth it out as much as possible. We've already seen race models reworked and even the current ones aren't final. What exactly would happen if they "polish" animations for the current models, but then decide that these models don't fit the rest of the game they've built? They'd need to make new models with new animations.
Here's the history of updates of combat animations up until 2022 (when the current version was only starting out really)

And the current animations will change further as well. But not now or anywhere soon, because that is not the focus of these tests. Like I already said, anyone who will judge the future final product by the current state of the game will have only themselves to blame for doing so.

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Re: Lawless Areas Should Exist
That's a very bad reason to keep following the game, when from the start of A2 it was known that lawless areas are just a test of open sea gameplay and player behavior.Large lawless zones was the reason I kept on playing.
Everyone who followed dev's statements knew that lawless zones would go away.

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Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
This topic could be about nearly anything. Flying mounts are just the representation of the basic issue.
Some people want more fairness than Ashes of Creation is designed to provide.
This game has open world bosses, player to player trading, situations where items drop but currency doesn't, and at least three situations that have persistent, recurring bonuses with no true responsibilities.
How are flying mounts even a real problem here? They're there almost specifically for the types of people who need them to compete with other players of similar levels of organization.
The 'oppressive nobles' in the types of story Ashes is close to, need some way to actually be oppressive nobles or you don't have a story. And if this game doesn't even have Node drama, what does it actually have?
Some people want more fairness than Ashes of Creation is designed to provide.
This game has open world bosses, player to player trading, situations where items drop but currency doesn't, and at least three situations that have persistent, recurring bonuses with no true responsibilities.
How are flying mounts even a real problem here? They're there almost specifically for the types of people who need them to compete with other players of similar levels of organization.
The 'oppressive nobles' in the types of story Ashes is close to, need some way to actually be oppressive nobles or you don't have a story. And if this game doesn't even have Node drama, what does it actually have?

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Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
And on the topic itself. Keep the mounts. Keep the advantages. It's 20 fucking people out of 10k++ players. If you think that 20 people can magically beat thousands of people just because they have some benefits - this game ain't for you, cause there'll be way more people with way bigger benefits.

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Re: Lawless Areas Should Exist
It would be good to have some land based permanent lawless zones, maybe even interconnected with the story line and the whole risk reward principle (some rare resources etc):
"No one lives in this valley, because of the necromancer's tower. No one heard from him in years, but the area is still crawling with undead".
"This area is forbidden by the locals, nothing grows here, everything has been consumed by the magic of dragons who battled here centuries past. On a good day you can see their bones shinning in the distance. One of our hunters claims he saw an actual dragon in the hills, but that's surely nonsense."
"No one lives in this valley, because of the necromancer's tower. No one heard from him in years, but the area is still crawling with undead".
"This area is forbidden by the locals, nothing grows here, everything has been consumed by the magic of dragons who battled here centuries past. On a good day you can see their bones shinning in the distance. One of our hunters claims he saw an actual dragon in the hills, but that's surely nonsense."
Re: Lawless Areas Should Exist
definitely we need more lawless zones for sure.
this is the reason I kept on playing.We can even reduce the death penalty
I don't want to have to be at sea or gather a group of people every time I want to participate in PVP activities. I prefer some random skirmishes, which will make the game more interesting. That's also the reason why I gave up World of Warcraft and came here.
this is the reason I kept on playing.We can even reduce the death penalty
I don't want to have to be at sea or gather a group of people every time I want to participate in PVP activities. I prefer some random skirmishes, which will make the game more interesting. That's also the reason why I gave up World of Warcraft and came here.

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Re: Lawless Areas Should Exist
One of the best lawless locations was the Shardlings by Miraleth when that was lawless. I feel like that was the PERFECT example of a lawless area. It was a highly lucrative glint farming spot that attracted solo players or small groups. These are the things we need to see more of in the game. Areas where random PvP can just happen without there having to be a declaration or crazy event happening.
If you only have PvP during events then you'll naturally create a behavior where people just log off when nothing is going on. That is terrible for MMORPGs.
I personally think there could be small lawless sections of zones that have attractive solo or small group farming content. Lawless trophies and packages need to be buffed in a serious way as well to make them something you'll always want and can never get enough of.
If you only have PvP during events then you'll naturally create a behavior where people just log off when nothing is going on. That is terrible for MMORPGs.
I personally think there could be small lawless sections of zones that have attractive solo or small group farming content. Lawless trophies and packages need to be buffed in a serious way as well to make them something you'll always want and can never get enough of.

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