Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Necromancer - Class and boss mob Idea
willsummon wrote: »This is the reason I support the pet point system found for the Necromancer in Age of Conan.
A Necromancer can have several weak servants, a few large strong servants, a mix, or put the points into magic strength making the Necromancer a near pure casting mage with few or no servants.
A very flexible system.
That sounds AWESOME actually !!

1
Weighted Rewards for Hunting Bears
Description
The weights of 2 and 8 for the bears sub tables are reversed in comparison to wolves, raptors, Skinwalkers (although the carcasses don't drop for me anyways), etc. where there is a carcass and a trainable.
Bears are 80/20 in favor of trainable, and the rest are 80/20 in favor of carcasses. This has created a pain point in getting bear hides.
Bug Reproduction Steps
Hunt bears
Expected Result
Expected to get more carcasses than trainable
Bug Report - Actual Result
Getting far more trainable than carcasses
The weights of 2 and 8 for the bears sub tables are reversed in comparison to wolves, raptors, Skinwalkers (although the carcasses don't drop for me anyways), etc. where there is a carcass and a trainable.
Bears are 80/20 in favor of trainable, and the rest are 80/20 in favor of carcasses. This has created a pain point in getting bear hides.
Bug Reproduction Steps
Hunt bears
Expected Result
Expected to get more carcasses than trainable
Bug Report - Actual Result
Getting far more trainable than carcasses
1
Re: With Fresh starts, merges and node wipes coming, let's get rid of flying mounts!
Good points overall, and I get the concern, but just a quick reminder that we’re still in Alpha, and a lot of these systems (including flying mounts) are still being tested and tuned.
Flying mounts are already planned to be extremely limited at launch, mainly for mayors and certain guild leaders, and Intrepid has mentioned they’ll likely come with strict cooldowns, zone restrictions, and no combat use. So it’s possible they’ll tweak things even more to avoid abuse or imbalance.
That’s exactly what this test phase is for, figuring out what works and what doesn’t. Let’s see how things evolve after the May 1st reset!
Flying mounts are already planned to be extremely limited at launch, mainly for mayors and certain guild leaders, and Intrepid has mentioned they’ll likely come with strict cooldowns, zone restrictions, and no combat use. So it’s possible they’ll tweak things even more to avoid abuse or imbalance.
That’s exactly what this test phase is for, figuring out what works and what doesn’t. Let’s see how things evolve after the May 1st reset!

1
Re: Proposal for Introducing a Teleportation System on Servers
Я против всяких телепортации и летающих петов, это упрощает игру и она становится не интересной, так многие игры убили к примеру ever quest2, ни в коем случае не делайте этого
1
Re: TTK changes and impact on dodge
I think we should wait and see how things actually play out in the new TTK. I'd be hesitant to change ANYTHING about the movement in the game. The movement and general gameplay feel are things players very much enjoy about Ashes.
Having dodge feel jerky and stop momentum will FEEL worse.
If dodging truly is an issue I feel nerfs to stamina regen, a high stamina cost for dodging, or a cooldown on dodge rolling would be much better solutions than to make the movement feel worse.
Having dodge feel jerky and stop momentum will FEEL worse.
If dodging truly is an issue I feel nerfs to stamina regen, a high stamina cost for dodging, or a cooldown on dodge rolling would be much better solutions than to make the movement feel worse.

1
Re: Alpha Two Second Wave Bundle

Please tell me - is this a normal situation? There is no client loading after purchase? Now we have to wait for the servers to launch on Thursday?
Re: Why Summoner should be a melee Archetype
We have 8 Archetypes planned.
Current Melee:_____________Current Range:
Tank ____________________ Ranger
Fighter __________________ Mage
(Rogue in stealth) __________Cleric
_________________________Bard
Mmos in general have the issue of being range meta often. to lessen those probabilities its important to have at least the same amount of melee classes as range. To achieve that summoner has to be a melee Archetype. i could see it being similar to rogue with one or two range abilities and the rest melee focus. of course summoner will have the abilities from their summons so i expect there will be melee and range options. same as dps tank heal and utility options.
I am aware that most people think of a summoner as a range class with their pets being melee or range but that would lead to 5 range Archetypes and only 2 and a half melee.
So game design wise: Thats why Summoner should be a melee Archetype!
Im interested in discussing that with everyone here
Yeah man this is a cool idea. Puts the summoner in melee with his pets or maybe even tanking for them. I assume there will be some range pets anyways. He can always use a wand or bow just like anyone else, but only have a couple range abilities. More melee cleave abilities or touch abilities for his pets even? Maybe pet teleports could help with mobility.

1
Re: Lifesteal: for or against?
I love it in games that have actual group play and party dynamics and generally don't like it as much in games where everyone's really just soloing while happening to be in a group (if even that).
It's one of my favorite mechanics and the Throne and Liberty implementation of it (where it is available basically to only one specific 'Archetype' and has some 'weird' implementations) is perfect to me.
I think this depends on the game's design more than lifesteal itself. Bad games with bad balance usually have bad lifesteal mechanics. No surprise there.
It's one of my favorite mechanics and the Throne and Liberty implementation of it (where it is available basically to only one specific 'Archetype' and has some 'weird' implementations) is perfect to me.
I think this depends on the game's design more than lifesteal itself. Bad games with bad balance usually have bad lifesteal mechanics. No surprise there.

1
Re: Rethinking Corruption and PVP within Verra
I believe you will be added to the 'Arya Faction', OP.
Great clear wishes/feedback though, no sarc.
Great clear wishes/feedback though, no sarc.

1