Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Node War Spawn Camping Zerg BS
Node wars are trash content atm for solo players not affiliated with a large guild that is participating.
I'm a solo player not affiliated with the node other than for the cape.
If you do not belong to a node, you will not be impacted by a node war and if you do belong to a node, you have all the risks right along with all the benefits.
As a solo player, nothing prevents you from starting a raid and having people X up in citizen chat when war erupts or asking for a group in citizen chat and helping defend.
As someone not in a large guild, I have done this and if I really wanted to avoid node wars all together, I would not join a node.
Also, be proactive and log off in secure locations so if you log in during a war, you are not sitting in the middle of the node.
I think having a timer between when a war (any type) is declared and when it starts is important so I hope that this will be implemented. I also think a choice in spawn points would be helpful,
My post wasn't about risk/reward of being a citizen but how the dev team needs to improve node wars to limit and/or prevent repetitive griefing of non-combatants not looking to participate and grant a better option for players to leave the node area being contested. Currently logging off the game is the best answer and that's not sufficient for game health reasons.
I wasn't looking to participate in the node war. I was looking to finish my level grind to 25. I know nobody from Miraleth nor care to engage in pug group pvp vs organized discord group zergs.
I am in a large guild, but I was logged onto an alt where I am a citizen of Miraleth, not our guild node, for the benefit of the mage cape they have. Avoiding being a citizen of a node isn't a good way to be a tester imo. The devs need the feedback from various points of view on their systems (node wars).
I logged in that session in a 'safe' area of Halcyon and joined a pug group that was farming at Carphin. I found out that there was an active node war when I saw numerous red players at the back entrance to carphin tower (unlikely to all be corrupt) so figured a node war was active and looked it up on the N node UI after I was chased and killed by their group camping the tower entrance. There is currently no UI notification on login, warning, character demarkation to notify you that you are logged into an active node war you are automatically a participant of. The map also does not make it obvious with any highlighting that I've seen.
And yes, I think an update to the shrine system should be part of the solution. Updating them to have protection while standing by the shrine is one step. And allowing transport to any shrine in the metro network would be my other suggestion. That would alleviate much of the griefing, stalking, camping concerns and issues there are currently as moving around the map is problematic currently and too easy for large guilds to camp an entire area and grief everyone with no method of escape without logging out to prevent redundant spawn camping.
Make weapons unique
The Eye of Carphin .... The only cool thing about it is the looks ... extra necrotic damage is just meh ...
I really think there should be unique effects like
Chance to spawn a zombie, Chance to proc and attack twice, Finishers do double the damage, Firespells will also apply weakened to the target, ... etc. to unique named weapons like that.
I really think there should be unique effects like
Chance to spawn a zombie, Chance to proc and attack twice, Finishers do double the damage, Firespells will also apply weakened to the target, ... etc. to unique named weapons like that.
Re: Node War Spawn Camping Zerg BS
No, Nova Ordem is not a streamer alliance. Nova Ordem is an extremely disciplined guild that explores every aspect of this excellent game, demonstrating organization and commitment in its actions.
This might be the funniest statement I've ever read! I guess exploiting, griefing, and being beyond toxic is considered discipline by these clowns. LMAO
Re: Serious concerns! Need Leadership communication!!
3) Node balancing with buildings
Solution: Honestly, I don’t have an answer here, but the overly complicated reliance on all professions needed to craft something at the apprentice/journeyman level is problematic at best.
I agree on this 110%. I my mind, for an ideal new player experience (first 20 levels I'd say), they should be able to gather/process/craft an item without depending on other players. This is mainly because the system, as it is now, allow us to get up to 5 Apprentice Professions which isn't enough to craft an item because you need lot more profession to gather/process/etc.
The way they designed the profession system with only 2 Grandmaster, 3 Master, 4 Journeyman and 5 Apprentice is probably because they want people to depend on other players, which is fine by me, but not at early levels. We should rely on other professions starting at level 30 or 40.
Re: Serious concerns! Need Leadership communication!!
How about a checkbox on the UI that we can check to "practice". It still uses resources, just doesn't create the item. B
I think recycling/dismantling coming eventually will fix this issue.
Re: Serious concerns! Need Leadership communication!!
I don’t understand why processing doesn’t just work like crafting and let you put in varied rarities of materials and see what the results will be. It’s weird and needlessly clunky and frequently makes epic/legendary materials feel bad to have (I’m looking at you epic Slate, you worthless garbage you).
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Re: Exploitation Action Promises
A big goal of Phase 2 is to test the economy. If you exploit systems that flood unintended rewards into the economy, you're tainting the testing.
This is a golden opportunity for Steven to stand by his word and show his true colors for how Intrepid will deal with exploiters, botters and cheaters.
This is a golden opportunity for Steven to stand by his word and show his true colors for how Intrepid will deal with exploiters, botters and cheaters.
Re: Dear Intrepid, you are unnecessarily killing a lot of people's desire to test the game for you.
Look, this is an alpha - a real alpha, not some polished marketing build. It's not about delivering tons of content yet; it's about testing systems, fixing bugs, and gathering feedback to build the foundation for the full game.
When you say, "Where’s all the content?" it’s like asking why a house under construction doesn’t have furniture yet. The devs are laying bricks and installing plumbing, not decorating. If content is your main draw, it’s okay to step back and wait for later stages when they’re further along.
But right now, the focus is progress, not perfection. The devs are putting in the work; they’re not holding back some magical vault of content. This is just the reality of game development.
When you say, "Where’s all the content?" it’s like asking why a house under construction doesn’t have furniture yet. The devs are laying bricks and installing plumbing, not decorating. If content is your main draw, it’s okay to step back and wait for later stages when they’re further along.
But right now, the focus is progress, not perfection. The devs are putting in the work; they’re not holding back some magical vault of content. This is just the reality of game development.

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Re: Exploitation Action Promises
There's no fine line between testing exploits and just abusing them for gain. Polar absolutely continued to abuse the War rewards even after it was made clear the activity was exploitive. As a result, the economy on Vyra is largely ruined and there are no freeholds left to purchase. These are the same type of players that use a duping bug repeatedly for self gain rather than reporting it and moving on. The original post might be TLDR but if there are no consequences for repeatedly exploiting then players will be emboldened to do it even more. By far the most common thread at the moment is regarding player griefing and exploits which is kind of sad for a community testing an environment.
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