Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Caravan solutions, solo players/small guilds, risk<->reward
yes! let us all hold hands and sing kumbaya around the campfire together. everybody should have the same chances of success and fun in this game, regardless of their level, how good they are at the game, whether they play solo, in a small guild, in a small group, in a big self help group, or in a big pro guild. anything else would be mean and unfair and uncool and would make me cry 
clowns lmao

clowns lmao
Fishing profession Has NO FUNCTIONAL USE IN GAME
Ok sell fish to vendor or level cooking by filleting. THAT IS IT. No fish bones. No bottles with treasure maps or quests no accidental reel in of unique materials for other professions. Not even a bluegill that swallowed a gold coin upon filleting to reason to do cooking. Simply selling fish - is this the design intention of the fishing profession?
That is all
That is all
2
Re: Make Guards attack people during Node Wars.
Game mechanics and what has happend in other games aside - it is really weird that node guards don't fight back against people they are supposed to be at war with. Guards are not police - but even police are expected to fight back in the event of an invasion.
In my opinion, they should fight back simply because that is what makes sense. With that in mind, you build the system around this. It would mean that if you want to take a node war to the rival nodes actual town, then you need to bring a large force. If you find yourself in a node war and are not in said large force, you don't go inside the town you are at war with.
In my opinion, they should fight back simply because that is what makes sense. With that in mind, you build the system around this. It would mean that if you want to take a node war to the rival nodes actual town, then you need to bring a large force. If you find yourself in a node war and are not in said large force, you don't go inside the town you are at war with.

2
Re: How to fix the EXTREME server drop off we are experiencing.
As one of those in the "left behind" group, even I don't agree with that one, sorry.
They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.
They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.

11
Re: How to fix the EXTREME server drop off we are experiencing.
I don't like the idea of locking independent progression behind the progress of the server population.
I would rather have a brutal leveling curve to struggle against than 4-6k people acting like anchors that slow me down.
I personally, don't see the issue though. I have group and solo grinded hard on different characters and there are trade offs. Group is faster xp most of the time, but less drops. Solo can be slower xp, but you get all the drops.
I think if I wanted to make an alt I would not have a problem capping.
I would rather have a brutal leveling curve to struggle against than 4-6k people acting like anchors that slow me down.
I personally, don't see the issue though. I have group and solo grinded hard on different characters and there are trade offs. Group is faster xp most of the time, but less drops. Solo can be slower xp, but you get all the drops.
I think if I wanted to make an alt I would not have a problem capping.

2
Re: Designing the Rogue to be less about stealth
i can tell op got owned too often by rogues in wow
Re: Gathering Rarity
Having tried to piece together the formulas myself it is cool to see someone have better luck in deciphering the Gathering logic- specifically the intention behind the dual roll system.
Thanks for the awesome resource!
Thanks for the awesome resource!
Re: Grinding Spots
I second this idea points of interest should be pvp flagged. I am so sick and tired of the only thing I can do to compete for a mob spawn is go red. Its even worse when I am trying to farm something in my node an there is a non citizen in my way that I cant do anything about but go red.