Best Of
Re: Skin free Server type
Sophisticus wrote: »I hate skins (edit: and Transmog) in MMORPGs. They destroy immersion and the credibility of the items.
Please, after the full release of Ashes, release a server type alongside normal servers where the in-game shop and all its contents are disabled. Access to such skin-free (edit: and Transmog) shop completely disabled servers would require some kind of premium (T2 subscription).
I would be willing to pay twice the monthly subscription fee for that.
Why not just make an option for you to toggle skins off on your client alone?
Because part of what Intrepid are selling with all appearance items is the ability to show your character to others how you want others to see it.
If players have a toggle to not see your character the way you paid to show it, why pay to show it the way you want?
Im still of the opinion that a PvP game should only ever show characters wearing the items that they are deriving stats and effects from, but as cosmetics are Intrepids secondary revenue source, their hands are tied in this regard, and no amount of discussion on the topic is going to change Stevens mind.
Long gone are the days when looking at an avatar let you gage how you would interact with them in combat but I would not pay more to have that brought back. It is what it is.
Yeah, I would also.
My hope is that the next MMO that comes along listens to this, because when an MMORPG gets to the point where it exchanges in game looks for money (which Ashes first did in 2017), it is too late to change.
Noaani
1
Re: The Removal of Additional Rarity-Based Stat Lines
Ahhh, so it IS a shitty scaling then. I've been asking about it ever since we've heard about this change to tiers. So yeah, the only crafting that will matter is the T1 stuff of each grade.
Ludullu
2
Re: The Removal of Additional Rarity-Based Stat Lines
I don't understand this decision at all.
I was just gonna like but this bears repeating.
Azherae
4
Re: The Removal of Additional Rarity-Based Stat Lines
Ahhh, so it IS a shitty scaling then. I've been asking about it ever since we've heard about this change to tiers. So yeah, the only crafting that will matter is the T1 stuff of each grade.
I remember your comments in the other post. Both your fears and mine seem to have come true.
I still don't know if tiers can alleviate this somewhat, but it's disheartening that it's happening with the most common items.
I don't understand this decision at all.
2
Re: Gathering Contests and CCable Greens
Yeah, I'd be fine with that. I'm almost sure all the "pvpers" will flip out over this, cause it's pretty much an instanced fight for pvers, but I do agree that this would provide a less stressful way to compete for mats.Arya_Yeshe wrote: »So:
- Claim and you can claim only one resource at a time
- Keep gathering until your claim timer runs out, then the claim ends and can claim it again
- If others claim the same resource, a duel starts
- If you refuse the duel, the resource gets locked for you
- If you wander too far, it's treated like losing a duel, the resource gets locked for you
- Win a duel and a few seconds are added to your claim timer
Yes, I was considering in helping out the more PvE inclined people into having some level of PvP, so they can feel the waters first before becomming pvp addicts
Re: Want PvX gathering? This is how you do it.
I was kinda on board with the suggestion until that last paragraph. Just sounds like you want a corruptionless robbery there.
Just another way to incorporate the risk/reward aspect. You can easily only make this for legendary or ignore it completely. But the other 2/3rds of the post I am more on board with.
1
Alpha Two Update Notes 0.15.1 - Wednesday, August 27, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
ALPHA TWO UPDATE NOTES 0.15.1 - WEDNESDAY, AUGUST 27, 2025
ALPHA TWO UPDATE NOTES 0.15.1 - WEDNESDAY, AUGUST 27, 2025
- Fixed a bug that was causing some people to crash when loading into the game
- Some mount and costume cosmetic items are being sent to characters. If you have these on your account, check your mailbox after today’s update. See here for a list of mount and costume cosmetics that are ready for testing
- Recipes are no longer bound to characters. These are intended to be tradable
- Some adventure XP consumable scrolls were giving too much bonus experience, and these have been fixed
- The Old Stones quest has been fixed, and the interact needed for this quest can now be reached by characters
- Commodity Prices window no longer shows 0 as the sell price for the Commodity prices in all Settlements
- Granite Grinding Stone vendor sell prices have been fixed
- Beta Hauler C3-82 enemy has had its loot drop table adjusted
Roshen
3
