Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Forced pvp caused by war
AirborneBerserker wrote: »
They want to do something different. So why not let people kill people while walking up to a crafting bench. Best way to maximize chances of stealing someone else's time.
Because that's terrible for the economy. If crafters cannot craft without getting harassed constantly (which that promotes) then there will be no economy in a player-driven economy.
We just need guards to do their jobs and actually guard the people who are attempting to craft and get attacked first (while the crafters are not flagged).

1
Re: Forced pvp caused by war
Pvp in towns is a poor idea, node wars or otherwise. I've never understood the dev teams fascination with promoting griefing in towns where players commonly go afk, chill, are barely paying attention to their screen if at all.
Re: Economy in Ashes (Solving MMORPG Inflation)
Arya_Yeshe wrote: »deflation is terrible in games
In what way?, please elaborate. I'm trying to think this idea through and wonder if I have a logic error somewhere.
It depends on the game, in any case there's not much I can contribute to the discussion at the moment either because I'm still waiting on a roundabout answer to something.
Until I know what type of game Ashes actually is, discussing inflation is unfortunately all too speculative, even if I can agree with the basic principle that 'big inflation in closed system MMORPGs is bad'.

1
Re: [Issue] Griefing
I agree with you that this type of rampant behavior does not look well for intrepid, and it does feel as if our complaints have fallen on deaf ears, but I do believe that things will become better with time. It's going to take a village to really hammer it toward the studio that something needs to give, or a large chunk of the playerbase just will not find the game enjoyable at all, because there are people who are PVE centric and will not want to engage in anything PVP-wise, whatsoever. There's a time and place for PVE and PVP.
Something to keep in mind, Intrepid studios only stands at just under 200 employees currently. To put that into perspective, Blizzard holds a robust 13,000+ employees in the last few years on record. I like to consider this when looking at the overall picture of how long it will take for action to actually roll out.
If you have recording software such as OBS or otherwise, you can record your gameplay when testing out certain content and use that as evidence against players who commit to griefing. Intrepid is getting hundreds of tickets daily to weekly. Due to the low staff, it's going to take time for the wheels of justice to start moving.
Yes, it sucks that you have to use recording software to catch these foul players in the act, but I do believe that Intrepid will take action once they get to your ticket in due time.
Something to look forward to that I would suggest tuning into is Steven Sharif's interview with Pirate Software. I'm fairly confident that griefing will be addressed in this stream, as it's been an ongoing issue for some time now and the forums are packed full of griefing complaints by the playerbase. I've heard rumor of systems that are being worked on to deter players from griefing, such as unique mob aggro, but who knows.
The corruption system is still a work in progress, along with the blight system, though I honestly do not have much faith in these systems.
My one true hope is that Sharif eventually comes to the realization that you can still have PVP in a PVE-type server.
You can still make caravans an exciting PVP event even inside a PVE-only server, or even wars between nodes. But when players just randomly run up to you and CC the hell out of you and kite mobs onto you in hopes that it kills you to avoid ever going red, it's just a terrible experience.
In a two day time-span, I was attacked about a half a dozen times and had to dole out 3 tickets to Intrepid's support channel showing clear cases of mob griefing when engaging in Carphin content. Players will do anything out of greed to steal named mobs or resources from you, and it's a serious problem.
I think that Sharif's heart is in the right place when it comes to the corruption system, but it's a haphazard bandaid at best. If I were to be frank, I think it's actually a fucking terrible business model for pvp because it has only benefitted the perpetrator so far.
Another problem to remember is that doing anything solo-wise is a complete gamble in this game. Players love to run in packs because there is safety in numbers. If you're running through Verra alone, your chance of getting ganked seems to be much higher. Players have been rolling alts which they keep outside of guilds to also deflect any blame onto a guild for their heinous actions - which is why Pirate Software vocalized often about finding a way to work around this terrible behavior so that players cannot get away with these shady practices.
I've reluctantly have had to tell some friends to avoid even buying into the Alpha because I know that they'd have a terrible experience with it due to the PVP/griefing, as they're more PVE-centric folks. Its sucks, but it's the truth.
The only amendment to the corruption system that I can think about is that players should immediately go red when attacking other players who are not PVP-enabled. It's attempted murder and should be treated with harsh punishments. I'd hope players would think twice about mob griefing when they're immediately going red and at potential for losing gear.
In conclusion, I love PVE and also PVP, but I believe there is a time and place for everything. AoC has some of the worst PVP I've experienced in my 25+ years of gaming and players deserve more autonomy when playing a MMORPG. It's sad to watch as a major chunk of the gaming community turns away from a game with such awesome potential because they're incapable of escaping PVP and grief from degenerates and having their experience ruined by the actions of said degenerates.
Something to keep in mind, Intrepid studios only stands at just under 200 employees currently. To put that into perspective, Blizzard holds a robust 13,000+ employees in the last few years on record. I like to consider this when looking at the overall picture of how long it will take for action to actually roll out.
If you have recording software such as OBS or otherwise, you can record your gameplay when testing out certain content and use that as evidence against players who commit to griefing. Intrepid is getting hundreds of tickets daily to weekly. Due to the low staff, it's going to take time for the wheels of justice to start moving.
Yes, it sucks that you have to use recording software to catch these foul players in the act, but I do believe that Intrepid will take action once they get to your ticket in due time.
Something to look forward to that I would suggest tuning into is Steven Sharif's interview with Pirate Software. I'm fairly confident that griefing will be addressed in this stream, as it's been an ongoing issue for some time now and the forums are packed full of griefing complaints by the playerbase. I've heard rumor of systems that are being worked on to deter players from griefing, such as unique mob aggro, but who knows.
The corruption system is still a work in progress, along with the blight system, though I honestly do not have much faith in these systems.
My one true hope is that Sharif eventually comes to the realization that you can still have PVP in a PVE-type server.
You can still make caravans an exciting PVP event even inside a PVE-only server, or even wars between nodes. But when players just randomly run up to you and CC the hell out of you and kite mobs onto you in hopes that it kills you to avoid ever going red, it's just a terrible experience.
In a two day time-span, I was attacked about a half a dozen times and had to dole out 3 tickets to Intrepid's support channel showing clear cases of mob griefing when engaging in Carphin content. Players will do anything out of greed to steal named mobs or resources from you, and it's a serious problem.
I think that Sharif's heart is in the right place when it comes to the corruption system, but it's a haphazard bandaid at best. If I were to be frank, I think it's actually a fucking terrible business model for pvp because it has only benefitted the perpetrator so far.
Another problem to remember is that doing anything solo-wise is a complete gamble in this game. Players love to run in packs because there is safety in numbers. If you're running through Verra alone, your chance of getting ganked seems to be much higher. Players have been rolling alts which they keep outside of guilds to also deflect any blame onto a guild for their heinous actions - which is why Pirate Software vocalized often about finding a way to work around this terrible behavior so that players cannot get away with these shady practices.
I've reluctantly have had to tell some friends to avoid even buying into the Alpha because I know that they'd have a terrible experience with it due to the PVP/griefing, as they're more PVE-centric folks. Its sucks, but it's the truth.
The only amendment to the corruption system that I can think about is that players should immediately go red when attacking other players who are not PVP-enabled. It's attempted murder and should be treated with harsh punishments. I'd hope players would think twice about mob griefing when they're immediately going red and at potential for losing gear.
In conclusion, I love PVE and also PVP, but I believe there is a time and place for everything. AoC has some of the worst PVP I've experienced in my 25+ years of gaming and players deserve more autonomy when playing a MMORPG. It's sad to watch as a major chunk of the gaming community turns away from a game with such awesome potential because they're incapable of escaping PVP and grief from degenerates and having their experience ruined by the actions of said degenerates.

2
Re: Tank Worst class - Phase 1/2 Thoughts - Something needs to be done.
Hey.
I actively playing tank exclusively in solo and a bit in duo on this alpha.
I agree with some of the discussion here, but i totally disagree about the tank being weak in solo.
I can farm multiple monster of my lvl or solo 1-2 star up to 3 lvl above me.
My stuff is 100% blue/heroic with some +2.
So i agree that tank is not good with low lvl gear, but if you work a bit on your stuff, you'll become strong enough to easily solo the content and farm good golds.
I didn't try the other class.
Some of them seems a bit overpowered but that doesn't means that the tank is weak.
Tbh I would prefer one more nerf of all characters to make the content a bit more challenging or at least more mecanism of monster controling to develop some strategy instead of just pulling all the map on me and tank in aoe.
What I don't like in the tank is that
- tank is easily avoidable in party for a lot of content.
- some spell are not worth to use
- I personnaly don't like the ultimates -> i didn't tried all of them, but the tooltips don't attract me for the kind of build I want to do.
- All the class can wear heavy armor --> It should be exclusive for tanks archetype. We lose identity of the class atm.
- The magic resistance on heavy armor is a bit low. I get the point of the dev here, but I think they should reconsider to increase it a bit.
- we need a counter spell !!! It's so annoying to tank mage when there's multiple monster + it's frustrating to don't be able to counter cast heavy ability. We can't "dash" in some situation.
- there's not enough stance/aura --> we got 2 : one of it is nearly useless and the other one has a too huge debuff to use in normal content.
- They should add more combo with synergy between spells. maybe add more option linked to our special energy (I forgot how you call it here)
- using arrow is sometimes more usefull than playing with close combat weapon
What I like is
- the charge! LEEEEEEROY
- the multiple aoe abilities and damage
- the dwarves (ofc)
- the mobility in general (2 charges) + a good feeling on how the character react
- the min max possibilities of the equipment
sorry for the fault, my english is so rusty.
regards
I actively playing tank exclusively in solo and a bit in duo on this alpha.
I agree with some of the discussion here, but i totally disagree about the tank being weak in solo.
I can farm multiple monster of my lvl or solo 1-2 star up to 3 lvl above me.
My stuff is 100% blue/heroic with some +2.
So i agree that tank is not good with low lvl gear, but if you work a bit on your stuff, you'll become strong enough to easily solo the content and farm good golds.
I didn't try the other class.
Some of them seems a bit overpowered but that doesn't means that the tank is weak.
Tbh I would prefer one more nerf of all characters to make the content a bit more challenging or at least more mecanism of monster controling to develop some strategy instead of just pulling all the map on me and tank in aoe.
What I don't like in the tank is that
- tank is easily avoidable in party for a lot of content.
- some spell are not worth to use
- I personnaly don't like the ultimates -> i didn't tried all of them, but the tooltips don't attract me for the kind of build I want to do.
- All the class can wear heavy armor --> It should be exclusive for tanks archetype. We lose identity of the class atm.
- The magic resistance on heavy armor is a bit low. I get the point of the dev here, but I think they should reconsider to increase it a bit.
- we need a counter spell !!! It's so annoying to tank mage when there's multiple monster + it's frustrating to don't be able to counter cast heavy ability. We can't "dash" in some situation.
- there's not enough stance/aura --> we got 2 : one of it is nearly useless and the other one has a too huge debuff to use in normal content.
- They should add more combo with synergy between spells. maybe add more option linked to our special energy (I forgot how you call it here)
- using arrow is sometimes more usefull than playing with close combat weapon
What I like is
- the charge! LEEEEEEROY
- the multiple aoe abilities and damage
- the dwarves (ofc)
- the mobility in general (2 charges) + a good feeling on how the character react
- the min max possibilities of the equipment
sorry for the fault, my english is so rusty.
regards
Re: Travel
There is a planned teleportation system between certain kinds of nodes. The world just isn’t big enough to need it yet.
2
[Issue] Griefing
The forums already have a lot of talk about his toxic behavior. It's a serious problem that seems to be ignored, so I'm directing this towards Intrepid themselves.
If you guys do not take this seriously and actively perma ban these players, then you are sending a message that this behavior is okay. This will not only deplete your testers, but it will also be a reason why many never even bother playing Ashes again. Behavior of this type only comes from the most psychology-damaged individuals who take satisfaction in harming others. So saying you're okay with it sends the message that you want your players to suffer. Who would support developers like that?
This is by far the most rampant issue in Ashes. I have been unable to do many high end groups due to all these trolls. Every forge group created gets griefed making testing that dungeon nearly impossible. No one wants to have their time wasted, so action is needed. When these players are seen day after day after multiple people report them... it just makes Intrepid look really bad. We are a month into this test and the population has already dramatically dropped.
I want to help make this game great, but my time is valuable. I'm not going to waste it dealing with toxic players who are trying to prevent testing. There should be zero tolerance for this kind of behavior. If you don't remove these players you will be losing far more actual players instead.
The ball is in your court, and we are watching for a reaction.
If you guys do not take this seriously and actively perma ban these players, then you are sending a message that this behavior is okay. This will not only deplete your testers, but it will also be a reason why many never even bother playing Ashes again. Behavior of this type only comes from the most psychology-damaged individuals who take satisfaction in harming others. So saying you're okay with it sends the message that you want your players to suffer. Who would support developers like that?
This is by far the most rampant issue in Ashes. I have been unable to do many high end groups due to all these trolls. Every forge group created gets griefed making testing that dungeon nearly impossible. No one wants to have their time wasted, so action is needed. When these players are seen day after day after multiple people report them... it just makes Intrepid look really bad. We are a month into this test and the population has already dramatically dropped.
I want to help make this game great, but my time is valuable. I'm not going to waste it dealing with toxic players who are trying to prevent testing. There should be zero tolerance for this kind of behavior. If you don't remove these players you will be losing far more actual players instead.
The ball is in your court, and we are watching for a reaction.