Best Of
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
This is an area I'm am conflicted with. I don't think Steven is making the game he wants. The world is so large, to make it feel alive you will need 8-10k players per server. This is needed to find content and meaningful PvX everywhere. For that you will need many casuals. Without them the world will feel empty.
As it stands the moves are driving away casuels. That's breaks the need for a large world being designed. With smaller populations the world needs to be smaller to make the world alive and functioning for a live PvX game.
So punishing game needs a smaller world
More casuel friendly can support a large world
You can't have both. I don't care what Steven picks. He just needs to decide what game he wants and take everything in that direction.
This is the fact for every area of the game. Crafting, questing, gear and much more. Does all of it fit the goal of driving away casuels? Is every system designed to keep a large population playing?
Omg, this!
Re: What are people's node & biome preferences?
Arya_Yeshe wrote: »dont like jungles/trees/forests
What about Icy, snowy Mountains ?Or dry, wasteland-like Deserts ?
I like Mongolian and Tibetan steppes, but too snowy is kinda depressing to me, i like some arid stuff too
Re: what is going on with this project
I get the frustration, but Ashes is building something few MMOs attempt, a fully dynamic, node-based world with interconnected systems. That takes time, iteration, and yes, placeholder content in alpha. The goal right now is stability of core systems, not final polish. It’s slow, but if Intrepid stays the course, the end result will be worth the wait.
Vyllz
1
Re: Nodes and guards in a world of magic (huge desire of mine)
We got alot of new people on the forums, instead of making a new thread figured id dust this one off


