Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Mount Permadeath Love it or Hate it?
No, i dont like perma death from ageing, x amount of deaths or timer on mounts.
Different rarity on mounts that have slightly different speed or health points or other stats is enough for tamers to have something to do.
I think that is a good middle ground.
Different rarity on mounts that have slightly different speed or health points or other stats is enough for tamers to have something to do.
I think that is a good middle ground.

1
Re: Mount Permadeath Love it or Hate it?
I mean, you don't lose your crafted gear when you die or it loses its durability, you simply Repair it. But, I can see that there needs to be something to keep the Hunting/Husbandry profession going.
Unsure what the answer is. X-number of lives before it's gone for good? Adding Mount items that are created by the Hunting/Husbandry lines and leaving the mounts alive? Making the Husbandry process cheaper so that you can rattle off more mounts to replace the quick perma-death ones? I dunno.
Unsure what the answer is. X-number of lives before it's gone for good? Adding Mount items that are created by the Hunting/Husbandry lines and leaving the mounts alive? Making the Husbandry process cheaper so that you can rattle off more mounts to replace the quick perma-death ones? I dunno.
Re: Nature based healer like Druid or Shaman
Druid will probably come out in a later expansion

1
Re: Nature based healer like Druid or Shaman
Yep wondering that aswell. 2nd archetype could be the answer to that. Hopefully it is. Would be so cool with a druid kind like you say or a warrior priest if you combine with tank. That goes for every class ofcourse but very exited to see what they come up with.

1
Re: What kind of mount would you like to see in the game?
first of all im in love with the owlbear

I would like to see something with multiple eyes, like one of my favorite mounts from gw2

hoping there will be an option to dye our mount/skin
also some more 'creepy' creatures

artwork from

I would like to see something with multiple eyes, like one of my favorite mounts from gw2

hoping there will be an option to dye our mount/skin
also some more 'creepy' creatures

artwork from

1
Re: Combat arenas could help the class test.
SmileGurney wrote: ยปThe band aid fix for now: buy a 10 silver caravan, and there is your arena.
I understand what you are saying, although it is clearly not the same thing. With a caravan I can duel with a partner and agree on a specific time. With arenas I just go to the NPC, queue up and go in with random people who want to fight. Fighting a variety of strangers is always better for learning.
Or maybe an arena area like Lineage 2, no need to queue. Just a duel zone and when you lose your character is reborn on the spot, without losing gear, durability, etc.
The problem with this mode is that some people get in the way and don't allow you to have good battles, so I prefer the normal arena system.

1
What does peak tanking look like?
IYKYK the grind location.
It would be nice to be able to turn down effects or lock a camera at third person reversed or have tab target function at a moderate range--far enough to tab-target a lose mob that's in the dps. But yeah this is what peak tanking can look like a lot in a number of situations. There many are other situations not as drastic but where the effects make playing with your eyes instead of your head very difficult.
Still--I very much enjoy testing. I write this because I don't know whether the devs are aware of this aspect of the experience.
(







Cross post from Reddit)
It would be nice to be able to turn down effects or lock a camera at third person reversed or have tab target function at a moderate range--far enough to tab-target a lose mob that's in the dps. But yeah this is what peak tanking can look like a lot in a number of situations. There many are other situations not as drastic but where the effects make playing with your eyes instead of your head very difficult.
Still--I very much enjoy testing. I write this because I don't know whether the devs are aware of this aspect of the experience.
(








Cross post from Reddit)
Re: cleric solo
Great Thanks, time isn't a real variable in my game play. Thanks does feel a little powerful.
Re: ๐ Dev Discussion #71 - Spells & Abilities โ
Simple increase in movement speed on kill is a lot of fun. Can tie into a lot of classes too, such as a Rogue class where it's a get in get out, if you don't get the kill it makes it harder to get out without the movement speed. Or it's a ranged DPS, the example I immediately think of is Jinx in League of Legends. Getting a takedown on her is a lot of fun, especially when they start chaining together. There's also room for movement speed on kill with a fighter or berserker type class, getting movement speed on kill to run down your next target, maybe with a slight health recovery sounds awesome.

2