Best Of
Re: FUN vs. Chore?
i would rater:
1- kill mobs
2- do crates
3- do artisan stuff
Listing the activities is a good idea. Some will be chores and some will be fun depending on the person. At the end of the day it's a game and it's met to be fun. Not all of us have fun in the same way.
1. PvE. Mob grinding.
2. PvE. Questing
3. PvP. Open world ganking for materials, or boss/rare drops.
4. PvE. Dungeoning
5. PvP. Dungeoning
6. Gathering (i'm want to be excited for fishing and hunting, maybe some farming too. but so far it's not fun)
7. Ocean fishing I'm hoping for like AA.
8. Processing
9. Crafting (crafting and processing is just stacking a recipe and coming back later so these aren't really activies to me. hoping for more.
10. Caravans
11. Crates
12. Sea battles?
13. Guild wars
14. Guild Leveling
15. Node Leveling
16. Node wars
17. Farms/plots if you can get one.
18. Castles/Forts if your guild can get one.
19. World bosses, PvE and PvP activities.
20. Raids?. Not sure about these.
21. Treasure hunting, exploring?
I'm probably missing stuff. But still that's a lot of activities! Ambitious.
In most mmos you can avoid things you don't like, such as PvP or Raids. And just enjoy the things you want. I think here it's going to be harder to do that. mostly because the version of PvX the games aiming for.
1
Re: Unlimited Excitement
Im looking forward to play the full game with all its systems but im as if not more exited to think about all the events they could have in this game.
Imagine a halloween event where you can turn in a monster coin to turn into a vampire and its only limited to extremely few like 2 or 3 people maybe even just 1. And then you can hunt players and turn them into vampires. And you can only hunt at night time. Event ends or resets when the entire pupulation on the server is vampires.
Imagine people start fleeing from the mainland and taking their ships to islands trying to hide and shit.
Stuff like that and way better and more fun events can be a reality because AOC has: large playable area, no teleport, flying, monster coin, ships, day/night cycle and way more stuff that enables soo much more than what it is originally.
Imagine a halloween event where you can turn in a monster coin to turn into a vampire and its only limited to extremely few like 2 or 3 people maybe even just 1. And then you can hunt players and turn them into vampires. And you can only hunt at night time. Event ends or resets when the entire pupulation on the server is vampires.
Imagine people start fleeing from the mainland and taking their ships to islands trying to hide and shit.
Stuff like that and way better and more fun events can be a reality because AOC has: large playable area, no teleport, flying, monster coin, ships, day/night cycle and way more stuff that enables soo much more than what it is originally.
Orym
1
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
anything fantasy immersive will be ruined by the current state the competitive pvp atmosphere. there won't be rp server either. the vast (i mean basically all the focus) focus is on player vs player competition for resources. so much so it's like a an overworld unbalanced team death match with patches of grinding mobs and gathering resources. anything fantasy high or low is nothing more than a prop in the world and no deeper than the textures it was made from.
2
Re: FUN vs. Chore?
I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way.
Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used.
That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too).
Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones.
tl;dr this take implies that BDO feels alive, which it does not.
you can do both. there will be times when you wont be able to do gathering (or processing / crafting because of a lack of materials), maybe because of the land management system or other reasons, and then you do crates.
I would rather do (in this order, to make money):
1- kill mobs
2- do crates / caravans
3- do artisan stuff
If i have the option to make money killing mobs and it's as good or almost as good as the other 2, I will kill mobs ;3
1
Re: Skin free Server type
A skinless server... sounds interesting as someone whom enjoys horror!

got a cool mount combo lol


got a cool mount combo lol

Re: Price
I have played allot of hours, at $100 bucks sure I am at 0.50 cents an hour. I paid $50 to upgrade my pledge. So in my place you would have paid a buck an hour lol wife and I have had some real fun testing. Made allot of friends
Multiple Interact Buttons
Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
Re: Multiple Interact Buttons
Armoredmonkey wrote: »Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
My understanding is that having only one interact button along with proximity based interaction in most 3D games is a royal pain.
So for me, even if they can put in a lot of work to get it to function, I don't really want them to if it is going to add a lot of debugging/QA time. I'd rather live with two or even 3 keybinds (as a Controller user this is easier for me so there's a lot of bias there).
So, I guess that's the 'response of someone who isn't actually feeling the same way', for contrast.
Azherae
1
Re: The Art (and Deception) of Cartography – A Player-Driven Map System
but its not my job comming up with a creative idea and i alredy work 6 days a week, so ill just save the energy
Re: Screen goes grey
I had this happen in one session but did not realize it was a camera position thing, another time everything worked properly. I didn't bug it since I thought it maybe a PC graphic glitch related to my setup but will bug it now if it happens again.
Caww
1


