Best Of
Re: How Solo Players (Basically) Saved MMOs From Going Extinct
The main reason why I like AoC is because it's not solo friendly.
I agree, but it is also going to cause massive issues post launch.
When the game comes out, everyone will be in a rush to get to the level cap. Groups will be plentiful, this will be good. A month in to that though, lower level groups will dry out - people will still be leveling their first character and so won't be interested in alts or lower level stuff.
People that start the game at this point are going to have a VERY rough time. They are going to complain about it, and other players are going to cite their experiences of the same level range just weeks earlier, where grouping was easy and they didn't have the issues being talked about at all.
People will leave because of this - and both Intrepid and the community need to be aware of this. I am not making any claims as to how many, but people that start the game after the initial rush but before players hit the cap and some roll up alts are just going to have it rough.
Players also need to be aware that at some point, Intrepid *WILL* make the leveling process easier. Those same players that were telling the late starter above how easy leveling was when they did it just weeks earlier will now be telling Intrepid how hard leveling was for them, and how they think it's unfair that new players don't need to go through all of that - and then these players will go off to another thread and complain about the population drop and be disappointed at Intrepid for not doing anything to attract new players and keep them in the game. Almost as if these people put zero thought in to what they are saying.
The above is all just going to happen. It is a given, a forgone conclusion.
Noaani
2
Re: What are your expectations for the necromancer?
Aces_Are_Wild wrote: »What are your expectations for the necromancer ?
I wish for him to have the Power and Ability to "charme/enslave" Undead -> similar like a Deathknight in Worst of Warcraft. And Yes - EVEN if it means i have to give up at least one of my Summons -> ooorrr my only other Summon for it.
This should pr~obably not be able to be done to Undead Mobs heavily involved in Quests -> like for Example the Undead ("lost/missing(?) Scouts") around Aela - the Riverlands Starting Area.

I wish for Sir Steven to give "Summoners" -> and that involves the Necromancers too, of Course,
the Ability to either combine their Efforts and summon something a bit bigger and stronger "together" -> or MAYBE get the Abilities to summon a bigger, far stronger and more resilient Summon than average -> with a much, "much" higher Cooldown-Timer in Comparison to all the other, usual Summons.
For Example a Graveyard-Golem-sized or m~aybe even bit bigger Golem -> which a single Necromancer can for Example summon only Once every 72 Hours after summoning the mighty Summon.
( Summon can also "move" slower in Order not to be overpowered in PvP-Scenarios/Cases, but is stronger against PvE-Type Enemies. )
Or "maybe" -> this type of bigger, more powerful Summon is only available to be summoned once a WEEK ? Or maybe only every 3 Days -> if "several" Necromancers combine their Efforts ?

I also wish - no i downright BEG -> for more different Looks and Move-Sets/Grits - for Grayeyard Golems, for Example.
I guarantee You with a 100% Likelihood -> it will make the Game look VASTLY better/superior when several Graveyard Golems are nearby each other.

" Hell ",
i wish for undead WORLDEVENT BOSSES -> who terrorise our Lands and can even play a part in our Nodes being destroyed AND overtaken into undead Nodes while such a World Event would be active.
Imagine a towering, HUGE Tumok-Worldboss sized or even bit bigger Monstrosity - roaming around, spreading Plague/Pest-Damage all around itself in a relative huge Radius,
and even raising killed Players as simple Undead Mobs/Minions when they die through it.
(( Okay i admit this here has nothing to do really anymore with the Necromancer

OF COURSE -> such huge, undead Worldbosses - Please also with different Looks, Designs, Grits/Move-Sets, etc. It will make a much bigger Impact for the Optics as People might guess.

And then we have of Course the huge, towering SIEGE-Summons. Imagine +10 to a maximum of 50 Necromancers i an Army or so putting their Efforts together to Summon a HUUUGE, undead Siege Golem -> to attack and damage or even destroy the Walls or Gates of an Enemy Node in a Node Siege.
I mean Undead Siege-Summons SO BIG that they could make a normal +3 Player/Summoner Summon which could be summonable only once every Three to Seven Days look like a small Pushover/Shrimp.
Or would let a normal Graveyard-Golem looks same as tiny and puny next to them.

Lastly and i hope i don't got too far here, regarding the more sadistic and twisted parts of my Psyche, (
Imagination :
Scenario,
You managed to BREACH AND DESTROY at least one Wall of an Enemy Node in a City/Node Siege leaving at least one significantly big Hole in which your Troops and Army can enter and swarm into the Enemy Node.
The Hole/Breach is a Chokepoint and fought over like Hell. It is a Meatgrinder. (lol)
"SPECIAL (or not) SIEGE TYPE SUMMON" !!
" Walking/Defiled Massgrave !! "

It can not do as much/huge Damage to Buildings or Walls like a more Stoney/Heavy Siege Type Golem -> and is also not really as big.
But it USES it's (lol) many shrieking and groaning Corpses which it is made off - as Whip-like Limbs to slap and smack around Enemy Players,
or maybe even SHOOT PARTS OT ITSELF as Projectiles after them - reducing it's Healthpoints and spawning normal Undead Units where the "Projectile" landed that is usually made out of Two or Three Corpses.
The Summon could be "modded" with Mods downloadable outside the Game to it screams Profanities and Curses and Slurs AAAANNNND i have WAY TOO MUCH FUN writing this here
Aszkalon
1
UFO pc on user benchmark and the game just crashes while loading.
So this game is just bricking my pc when I launch it I get half way thru loading the shaders and it just bricks up. i7 12k, 64 gb ram, 690 rog maximus hero mb, 3080 ti, m2 ssd. not sure if that helps and I use driver easy so my drivers on this pc are never every out of date for more than 2 weeks
1
Re: How Solo Players (Basically) Saved MMOs From Going Extinct
The main reason why I like AoC is because it's not solo friendly.
The world is too big for it not to be. Verra is going to feel very empty quick.
Re: Does Intrepid Need To Worry About This Or Is It Just Us?
I read the first 1/3 of the OP and had to force myself too. T & L is not anything to worry about. The combat alone in Ashes is miles better then T & L. I would play Ashes in an Alpha state over the released T & L. If Ashes failed, I would not even consider T & L as an option for me.



